//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: TAPS79
// Model Creator: 
// Created on: 26.06.2022 - 12:08:31
// Last changed on: 26.06.2022 - 12:08:31

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelTAPS79 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelTAPS79() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[328];
        gunModel[0] = new ModelRendererTurbo(this, 337, 49, textureX, textureY); // Import 01
        gunModel[1] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Import 02
        gunModel[2] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import 03
        gunModel[3] = new ModelRendererTurbo(this, 153, 49, textureX, textureY); // Import 04
        gunModel[4] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import 05
        gunModel[5] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import 06
        gunModel[6] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import 07
        gunModel[7] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import 08
        gunModel[8] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import 09
        gunModel[9] = new ModelRendererTurbo(this, 289, 49, textureX, textureY); // Import 10
        gunModel[10] = new ModelRendererTurbo(this, 457, 41, textureX, textureY); // Import 11
        gunModel[11] = new ModelRendererTurbo(this, 473, 41, textureX, textureY); // Import 12
        gunModel[12] = new ModelRendererTurbo(this, 145, 49, textureX, textureY); // Import 13
        gunModel[13] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import 14
        gunModel[14] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import 15
        gunModel[15] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Import 16
        gunModel[16] = new ModelRendererTurbo(this, 297, 57, textureX, textureY); // Import 17
        gunModel[17] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import 18
        gunModel[18] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import 19
        gunModel[19] = new ModelRendererTurbo(this, 313, 49, textureX, textureY); // Import 20
        gunModel[20] = new ModelRendererTurbo(this, 281, 57, textureX, textureY); // Import 21
        gunModel[21] = new ModelRendererTurbo(this, 265, 65, textureX, textureY); // Import 22
        gunModel[22] = new ModelRendererTurbo(this, 329, 65, textureX, textureY); // Import 23
        gunModel[23] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Import 24
        gunModel[24] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import 25
        gunModel[25] = new ModelRendererTurbo(this, 313, 41, textureX, textureY); // Import 26
        gunModel[26] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Import 27
        gunModel[27] = new ModelRendererTurbo(this, 2, 266, textureX, textureY); // Import 29
        gunModel[28] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import 30
        gunModel[29] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import 31
        gunModel[30] = new ModelRendererTurbo(this, 489, 65, textureX, textureY); // Import 32
        gunModel[31] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Import 33
        gunModel[32] = new ModelRendererTurbo(this, 185, 73, textureX, textureY); // Import 34
        gunModel[33] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import 35
        gunModel[34] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import 36
        gunModel[35] = new ModelRendererTurbo(this, 297, 73, textureX, textureY); // Import 37
        gunModel[36] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Import 38
        gunModel[37] = new ModelRendererTurbo(this, 465, 73, textureX, textureY); // Import 39
        gunModel[38] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Import 40
        gunModel[39] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import 41
        gunModel[40] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Import 42
        gunModel[41] = new ModelRendererTurbo(this, 177, 97, textureX, textureY); // Import 43
        gunModel[42] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import 44
        gunModel[43] = new ModelRendererTurbo(this, 177, 105, textureX, textureY); // Import 45
        gunModel[44] = new ModelRendererTurbo(this, 33, 89, textureX, textureY); // Import 46
        gunModel[45] = new ModelRendererTurbo(this, 497, 73, textureX, textureY); // Import 47
        gunModel[46] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import 48
        gunModel[47] = new ModelRendererTurbo(this, 265, 81, textureX, textureY); // Import 49
        gunModel[48] = new ModelRendererTurbo(this, 313, 81, textureX, textureY); // Import 50
        gunModel[49] = new ModelRendererTurbo(this, 329, 81, textureX, textureY); // Import 51
        gunModel[50] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // Import 52
        gunModel[51] = new ModelRendererTurbo(this, 361, 81, textureX, textureY); // Import 53
        gunModel[52] = new ModelRendererTurbo(this, 377, 81, textureX, textureY); // Import 54
        gunModel[53] = new ModelRendererTurbo(this, 393, 81, textureX, textureY); // Import 55
        gunModel[54] = new ModelRendererTurbo(this, 409, 81, textureX, textureY); // Import 56
        gunModel[55] = new ModelRendererTurbo(this, 425, 81, textureX, textureY); // Import 57
        gunModel[56] = new ModelRendererTurbo(this, 481, 81, textureX, textureY); // Import 58
        gunModel[57] = new ModelRendererTurbo(this, 497, 81, textureX, textureY); // Import 59
        gunModel[58] = new ModelRendererTurbo(this, 209, 89, textureX, textureY); // Import 60
        gunModel[59] = new ModelRendererTurbo(this, 353, 89, textureX, textureY); // Import 61
        gunModel[60] = new ModelRendererTurbo(this, 385, 97, textureX, textureY); // Import 62
        gunModel[61] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import 63
        gunModel[62] = new ModelRendererTurbo(this, 153, 113, textureX, textureY); // Import 64
        gunModel[63] = new ModelRendererTurbo(this, 305, 113, textureX, textureY); // Import 65
        gunModel[64] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import 66
        gunModel[65] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import 67
        gunModel[66] = new ModelRendererTurbo(this, 225, 89, textureX, textureY); // Import 68
        gunModel[67] = new ModelRendererTurbo(this, 241, 89, textureX, textureY); // Import 69
        gunModel[68] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import 70
        gunModel[69] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import 71
        gunModel[70] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Import 72
        gunModel[71] = new ModelRendererTurbo(this, 257, 89, textureX, textureY); // Import 73
        gunModel[72] = new ModelRendererTurbo(this, 273, 89, textureX, textureY); // Import 74
        gunModel[73] = new ModelRendererTurbo(this, 313, 89, textureX, textureY); // Import 75
        gunModel[74] = new ModelRendererTurbo(this, 329, 89, textureX, textureY); // Import 76
        gunModel[75] = new ModelRendererTurbo(this, 345, 89, textureX, textureY); // Import 77
        gunModel[76] = new ModelRendererTurbo(this, 385, 89, textureX, textureY); // Import 78
        gunModel[77] = new ModelRendererTurbo(this, 401, 89, textureX, textureY); // Import 79
        gunModel[78] = new ModelRendererTurbo(this, 417, 89, textureX, textureY); // Import 80
        gunModel[79] = new ModelRendererTurbo(this, 433, 89, textureX, textureY); // Import 81
        gunModel[80] = new ModelRendererTurbo(this, 473, 89, textureX, textureY); // Import 82
        gunModel[81] = new ModelRendererTurbo(this, 489, 89, textureX, textureY); // Import 83
        gunModel[82] = new ModelRendererTurbo(this, 481, 97, textureX, textureY); // Import 84
        gunModel[83] = new ModelRendererTurbo(this, 497, 97, textureX, textureY); // Import 85
        gunModel[84] = new ModelRendererTurbo(this, 353, 105, textureX, textureY); // Import 86
        gunModel[85] = new ModelRendererTurbo(this, 369, 105, textureX, textureY); // Import 87
        gunModel[86] = new ModelRendererTurbo(this, 489, 105, textureX, textureY); // Import 88
        gunModel[87] = new ModelRendererTurbo(this, 457, 113, textureX, textureY); // Import 89
        gunModel[88] = new ModelRendererTurbo(this, 329, 41, textureX, textureY); // Import 90
        gunModel[89] = new ModelRendererTurbo(this, 11, 301, textureX, textureY); // Import 91
        gunModel[90] = new ModelRendererTurbo(this, 497, 113, textureX, textureY); // Import 92
        gunModel[91] = new ModelRendererTurbo(this, 161, 121, textureX, textureY); // Import 93
        gunModel[92] = new ModelRendererTurbo(this, 177, 121, textureX, textureY); // Import 94
        gunModel[93] = new ModelRendererTurbo(this, 193, 121, textureX, textureY); // Import 95
        gunModel[94] = new ModelRendererTurbo(this, 209, 121, textureX, textureY); // Import 96
        gunModel[95] = new ModelRendererTurbo(this, 225, 121, textureX, textureY); // Import 97
        gunModel[96] = new ModelRendererTurbo(this, 241, 121, textureX, textureY); // Import 98
        gunModel[97] = new ModelRendererTurbo(this, 257, 121, textureX, textureY); // Import 99
        gunModel[98] = new ModelRendererTurbo(this, 273, 121, textureX, textureY); // Import 100
        gunModel[99] = new ModelRendererTurbo(this, 289, 121, textureX, textureY); // Import 101
        gunModel[100] = new ModelRendererTurbo(this, 305, 121, textureX, textureY); // Import 102
        gunModel[101] = new ModelRendererTurbo(this, 321, 121, textureX, textureY); // Import 103
        gunModel[102] = new ModelRendererTurbo(this, 337, 121, textureX, textureY); // Import 104
        gunModel[103] = new ModelRendererTurbo(this, 353, 121, textureX, textureY); // Import 105
        gunModel[104] = new ModelRendererTurbo(this, 369, 121, textureX, textureY); // Import 106
        gunModel[105] = new ModelRendererTurbo(this, 385, 121, textureX, textureY); // Import 107
        gunModel[106] = new ModelRendererTurbo(this, 401, 121, textureX, textureY); // Import 108
        gunModel[107] = new ModelRendererTurbo(this, 417, 121, textureX, textureY); // Import 109
        gunModel[108] = new ModelRendererTurbo(this, 433, 121, textureX, textureY); // Import 110
        gunModel[109] = new ModelRendererTurbo(this, 449, 121, textureX, textureY); // Import 111
        gunModel[110] = new ModelRendererTurbo(this, 169, 129, textureX, textureY); // Import 112
        gunModel[111] = new ModelRendererTurbo(this, 185, 129, textureX, textureY); // Import 113
        gunModel[112] = new ModelRendererTurbo(this, 201, 129, textureX, textureY); // Import 114
        gunModel[113] = new ModelRendererTurbo(this, 217, 129, textureX, textureY); // Import 115
        gunModel[114] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Import 116
        gunModel[115] = new ModelRendererTurbo(this, 249, 129, textureX, textureY); // Import 117
        gunModel[116] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // Import 118
        gunModel[117] = new ModelRendererTurbo(this, 417, 129, textureX, textureY); // Import 119
        gunModel[118] = new ModelRendererTurbo(this, 433, 129, textureX, textureY); // Import 120
        gunModel[119] = new ModelRendererTurbo(this, 449, 129, textureX, textureY); // Import 121
        gunModel[120] = new ModelRendererTurbo(this, 465, 129, textureX, textureY); // Import 122
        gunModel[121] = new ModelRendererTurbo(this, 481, 129, textureX, textureY); // Import 123
        gunModel[122] = new ModelRendererTurbo(this, 497, 129, textureX, textureY); // Import 124
        gunModel[123] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import 125
        gunModel[124] = new ModelRendererTurbo(this, 17, 137, textureX, textureY); // Import 126
        gunModel[125] = new ModelRendererTurbo(this, 33, 137, textureX, textureY); // Import 127
        gunModel[126] = new ModelRendererTurbo(this, 49, 137, textureX, textureY); // Import 128
        gunModel[127] = new ModelRendererTurbo(this, 65, 137, textureX, textureY); // Import 129
        gunModel[128] = new ModelRendererTurbo(this, 81, 137, textureX, textureY); // Import 130
        gunModel[129] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Import 131
        gunModel[130] = new ModelRendererTurbo(this, 113, 137, textureX, textureY); // Import 132
        gunModel[131] = new ModelRendererTurbo(this, 265, 137, textureX, textureY); // Import 133
        gunModel[132] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import 134
        gunModel[133] = new ModelRendererTurbo(this, 153, 145, textureX, textureY); // Import 138
        gunModel[134] = new ModelRendererTurbo(this, 449, 137, textureX, textureY); // Import 139
        gunModel[135] = new ModelRendererTurbo(this, 473, 137, textureX, textureY); // Import 140
        gunModel[136] = new ModelRendererTurbo(this, 321, 145, textureX, textureY); // Import 141
        gunModel[137] = new ModelRendererTurbo(this, 345, 145, textureX, textureY); // Import 142
        gunModel[138] = new ModelRendererTurbo(this, 369, 145, textureX, textureY); // Import 143
        gunModel[139] = new ModelRendererTurbo(this, 393, 145, textureX, textureY); // Import 144
        gunModel[140] = new ModelRendererTurbo(this, 417, 145, textureX, textureY); // Import 145
        gunModel[141] = new ModelRendererTurbo(this, 441, 145, textureX, textureY); // Import 146
        gunModel[142] = new ModelRendererTurbo(this, 465, 145, textureX, textureY); // Import 147
        gunModel[143] = new ModelRendererTurbo(this, 489, 145, textureX, textureY); // Import 148
        gunModel[144] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import 149
        gunModel[145] = new ModelRendererTurbo(this, 25, 153, textureX, textureY); // Import 150
        gunModel[146] = new ModelRendererTurbo(this, 49, 153, textureX, textureY); // Import 151
        gunModel[147] = new ModelRendererTurbo(this, 73, 153, textureX, textureY); // Import 152
        gunModel[148] = new ModelRendererTurbo(this, 97, 153, textureX, textureY); // Import 153
        gunModel[149] = new ModelRendererTurbo(this, 121, 153, textureX, textureY); // Import 154
        gunModel[150] = new ModelRendererTurbo(this, 145, 153, textureX, textureY); // Import 155
        gunModel[151] = new ModelRendererTurbo(this, 169, 153, textureX, textureY); // Import 156
        gunModel[152] = new ModelRendererTurbo(this, 15, 351, textureX, textureY); // Import 157
        gunModel[153] = new ModelRendererTurbo(this, 193, 153, textureX, textureY); // Import 158
        gunModel[154] = new ModelRendererTurbo(this, 249, 153, textureX, textureY); // Import 159
        gunModel[155] = new ModelRendererTurbo(this, 273, 153, textureX, textureY); // Import 160
        gunModel[156] = new ModelRendererTurbo(this, 297, 153, textureX, textureY); // Import 161
        gunModel[157] = new ModelRendererTurbo(this, 321, 153, textureX, textureY); // Import 162
        gunModel[158] = new ModelRendererTurbo(this, 345, 153, textureX, textureY); // Import 163
        gunModel[159] = new ModelRendererTurbo(this, 369, 153, textureX, textureY); // Import 164
        gunModel[160] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import 165
        gunModel[161] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Import 166
        gunModel[162] = new ModelRendererTurbo(this, 15, 341, textureX, textureY); // Import 167
        gunModel[163] = new ModelRendererTurbo(this, 393, 153, textureX, textureY); // Import 168
        gunModel[164] = new ModelRendererTurbo(this, 15, 371, textureX, textureY); // Import 169
        gunModel[165] = new ModelRendererTurbo(this, 409, 153, textureX, textureY); // Import 170
        gunModel[166] = new ModelRendererTurbo(this, 15, 361, textureX, textureY); // Import 171
        gunModel[167] = new ModelRendererTurbo(this, 425, 153, textureX, textureY); // Import 172
        gunModel[168] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import 173
        gunModel[169] = new ModelRendererTurbo(this, 81, 161, textureX, textureY); // Import 174
        gunModel[170] = new ModelRendererTurbo(this, 161, 161, textureX, textureY); // Import 175
        gunModel[171] = new ModelRendererTurbo(this, 361, 145, textureX, textureY); // Import 176
        gunModel[172] = new ModelRendererTurbo(this, 241, 161, textureX, textureY); // Import 177
        gunModel[173] = new ModelRendererTurbo(this, 489, 153, textureX, textureY); // Import 178
        gunModel[174] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Import 179
        gunModel[175] = new ModelRendererTurbo(this, 329, 161, textureX, textureY); // Import 180
        gunModel[176] = new ModelRendererTurbo(this, 353, 161, textureX, textureY); // Import 181
        gunModel[177] = new ModelRendererTurbo(this, 393, 161, textureX, textureY); // Import 182
        gunModel[178] = new ModelRendererTurbo(this, 417, 161, textureX, textureY); // Import 183
        gunModel[179] = new ModelRendererTurbo(this, 73, 161, textureX, textureY); // Import 184
        gunModel[180] = new ModelRendererTurbo(this, 505, 137, textureX, textureY); // Import 185
        gunModel[181] = new ModelRendererTurbo(this, 441, 161, textureX, textureY); // Import 186
        gunModel[182] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Import 187
        gunModel[183] = new ModelRendererTurbo(this, 457, 161, textureX, textureY); // Import 188
        gunModel[184] = new ModelRendererTurbo(this, 385, 145, textureX, textureY); // Import 189
        gunModel[185] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import 190
        gunModel[186] = new ModelRendererTurbo(this, 121, 57, textureX, textureY); // Import 191
        gunModel[187] = new ModelRendererTurbo(this, 465, 161, textureX, textureY); // Import 192
        gunModel[188] = new ModelRendererTurbo(this, 409, 145, textureX, textureY); // Import 193
        gunModel[189] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import 194
        gunModel[190] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[191] = new ModelRendererTurbo(this, 433, 145, textureX, textureY); // Import 196
        gunModel[192] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import 197
        gunModel[193] = new ModelRendererTurbo(this, 281, 57, textureX, textureY); // Import 198
        gunModel[194] = new ModelRendererTurbo(this, 81, 169, textureX, textureY); // Import 202
        gunModel[195] = new ModelRendererTurbo(this, 105, 169, textureX, textureY); // Import 203
        gunModel[196] = new ModelRendererTurbo(this, 129, 169, textureX, textureY); // Import 205
        gunModel[197] = new ModelRendererTurbo(this, 161, 169, textureX, textureY); // Import 206
        gunModel[198] = new ModelRendererTurbo(this, 185, 169, textureX, textureY); // Import 207
        gunModel[199] = new ModelRendererTurbo(this, 329, 57, textureX, textureY); // Import 208
        gunModel[200] = new ModelRendererTurbo(this, 273, 65, textureX, textureY); // Import 209
        gunModel[201] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Import 212
        gunModel[202] = new ModelRendererTurbo(this, 257, 73, textureX, textureY); // Import 213
        gunModel[203] = new ModelRendererTurbo(this, 177, 81, textureX, textureY); // Import 214
        gunModel[204] = new ModelRendererTurbo(this, 505, 89, textureX, textureY); // Import 215
        gunModel[205] = new ModelRendererTurbo(this, 505, 105, textureX, textureY); // Import 216
        gunModel[206] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import 217
        gunModel[207] = new ModelRendererTurbo(this, 505, 121, textureX, textureY); // Import 218
        gunModel[208] = new ModelRendererTurbo(this, 449, 137, textureX, textureY); // Import 219
        gunModel[209] = new ModelRendererTurbo(this, 153, 145, textureX, textureY); // Import 220
        gunModel[210] = new ModelRendererTurbo(this, 457, 145, textureX, textureY); // Import 221
        gunModel[211] = new ModelRendererTurbo(this, 465, 145, textureX, textureY); // Import 222
        gunModel[212] = new ModelRendererTurbo(this, 481, 145, textureX, textureY); // Import 223
        gunModel[213] = new ModelRendererTurbo(this, 489, 145, textureX, textureY); // Import 224
        gunModel[214] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import 225
        gunModel[215] = new ModelRendererTurbo(this, 17, 153, textureX, textureY); // Import 226
        gunModel[216] = new ModelRendererTurbo(this, 25, 153, textureX, textureY); // Import 227
        gunModel[217] = new ModelRendererTurbo(this, 41, 153, textureX, textureY); // Import 228
        gunModel[218] = new ModelRendererTurbo(this, 49, 153, textureX, textureY); // Import 229
        gunModel[219] = new ModelRendererTurbo(this, 65, 153, textureX, textureY); // Import 230
        gunModel[220] = new ModelRendererTurbo(this, 73, 153, textureX, textureY); // Import 231
        gunModel[221] = new ModelRendererTurbo(this, 89, 153, textureX, textureY); // Import 232
        gunModel[222] = new ModelRendererTurbo(this, 97, 153, textureX, textureY); // Import 233
        gunModel[223] = new ModelRendererTurbo(this, 113, 153, textureX, textureY); // Import 234
        gunModel[224] = new ModelRendererTurbo(this, 121, 153, textureX, textureY); // Import 235
        gunModel[225] = new ModelRendererTurbo(this, 137, 153, textureX, textureY); // Import 236
        gunModel[226] = new ModelRendererTurbo(this, 145, 153, textureX, textureY); // Import 237
        gunModel[227] = new ModelRendererTurbo(this, 161, 153, textureX, textureY); // Import 238
        gunModel[228] = new ModelRendererTurbo(this, 169, 153, textureX, textureY); // Import 239
        gunModel[229] = new ModelRendererTurbo(this, 193, 153, textureX, textureY); // Import 240
        gunModel[230] = new ModelRendererTurbo(this, 241, 153, textureX, textureY); // Import 241
        gunModel[231] = new ModelRendererTurbo(this, 249, 153, textureX, textureY); // Import 242
        gunModel[232] = new ModelRendererTurbo(this, 265, 153, textureX, textureY); // Import 243
        gunModel[233] = new ModelRendererTurbo(this, 273, 153, textureX, textureY); // Import 244
        gunModel[234] = new ModelRendererTurbo(this, 289, 153, textureX, textureY); // Import 245
        gunModel[235] = new ModelRendererTurbo(this, 297, 153, textureX, textureY); // Import 246
        gunModel[236] = new ModelRendererTurbo(this, 313, 153, textureX, textureY); // Import 247
        gunModel[237] = new ModelRendererTurbo(this, 321, 153, textureX, textureY); // Import 248
        gunModel[238] = new ModelRendererTurbo(this, 337, 153, textureX, textureY); // Import 249
        gunModel[239] = new ModelRendererTurbo(this, 345, 153, textureX, textureY); // Import 250
        gunModel[240] = new ModelRendererTurbo(this, 361, 153, textureX, textureY); // Import 251
        gunModel[241] = new ModelRendererTurbo(this, 369, 153, textureX, textureY); // Import 252
        gunModel[242] = new ModelRendererTurbo(this, 425, 153, textureX, textureY); // Import 253
        gunModel[243] = new ModelRendererTurbo(this, 481, 153, textureX, textureY); // Import 254
        gunModel[244] = new ModelRendererTurbo(this, 489, 153, textureX, textureY); // Import 255
        gunModel[245] = new ModelRendererTurbo(this, 505, 153, textureX, textureY); // Import 256
        gunModel[246] = new ModelRendererTurbo(this, 241, 161, textureX, textureY); // Import 257
        gunModel[247] = new ModelRendererTurbo(this, 297, 161, textureX, textureY); // Import 258
        gunModel[248] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Import 259
        gunModel[249] = new ModelRendererTurbo(this, 329, 161, textureX, textureY); // Import 260
        gunModel[250] = new ModelRendererTurbo(this, 345, 161, textureX, textureY); // Import 261
        gunModel[251] = new ModelRendererTurbo(this, 353, 161, textureX, textureY); // Import 262
        gunModel[252] = new ModelRendererTurbo(this, 393, 161, textureX, textureY); // Import 263
        gunModel[253] = new ModelRendererTurbo(this, 409, 161, textureX, textureY); // Import 264
        gunModel[254] = new ModelRendererTurbo(this, 417, 161, textureX, textureY); // Import 265
        gunModel[255] = new ModelRendererTurbo(this, 433, 161, textureX, textureY); // Import 266
        gunModel[256] = new ModelRendererTurbo(this, 505, 161, textureX, textureY); // Import 267
        gunModel[257] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import 268
        gunModel[258] = new ModelRendererTurbo(this, 49, 169, textureX, textureY); // Import 269
        gunModel[259] = new ModelRendererTurbo(this, 57, 169, textureX, textureY); // Import 270
        gunModel[260] = new ModelRendererTurbo(this, 65, 169, textureX, textureY); // Import 271
        gunModel[261] = new ModelRendererTurbo(this, 97, 169, textureX, textureY); // Import 272
        gunModel[262] = new ModelRendererTurbo(this, 105, 169, textureX, textureY); // Import 273
        gunModel[263] = new ModelRendererTurbo(this, 121, 169, textureX, textureY); // Import 274
        gunModel[264] = new ModelRendererTurbo(this, 129, 169, textureX, textureY); // Import 275
        gunModel[265] = new ModelRendererTurbo(this, 153, 169, textureX, textureY); // Import 276
        gunModel[266] = new ModelRendererTurbo(this, 161, 169, textureX, textureY); // Import 277
        gunModel[267] = new ModelRendererTurbo(this, 177, 169, textureX, textureY); // Import 278
        gunModel[268] = new ModelRendererTurbo(this, 185, 169, textureX, textureY); // Import 279
        gunModel[269] = new ModelRendererTurbo(this, 425, 169, textureX, textureY); // Import 280
        gunModel[270] = new ModelRendererTurbo(this, 433, 169, textureX, textureY); // Import 281
        gunModel[271] = new ModelRendererTurbo(this, 465, 169, textureX, textureY); // Import 282
        gunModel[272] = new ModelRendererTurbo(this, 473, 169, textureX, textureY); // Import 283
        gunModel[273] = new ModelRendererTurbo(this, 65, 177, textureX, textureY); // Import 284
        gunModel[274] = new ModelRendererTurbo(this, 257, 177, textureX, textureY); // Import 285
        gunModel[275] = new ModelRendererTurbo(this, 265, 177, textureX, textureY); // Import 286
        gunModel[276] = new ModelRendererTurbo(this, 273, 177, textureX, textureY); // Import 287
        gunModel[277] = new ModelRendererTurbo(this, 281, 177, textureX, textureY); // Import 288
        gunModel[278] = new ModelRendererTurbo(this, 289, 177, textureX, textureY); // Import 289
        gunModel[279] = new ModelRendererTurbo(this, 297, 177, textureX, textureY); // Import 290
        gunModel[280] = new ModelRendererTurbo(this, 305, 177, textureX, textureY); // Import 291
        gunModel[281] = new ModelRendererTurbo(this, 313, 177, textureX, textureY); // Import 292
        gunModel[282] = new ModelRendererTurbo(this, 321, 177, textureX, textureY); // Import 293
        gunModel[283] = new ModelRendererTurbo(this, 329, 177, textureX, textureY); // Import 294
        gunModel[284] = new ModelRendererTurbo(this, 337, 177, textureX, textureY); // Import 295
        gunModel[285] = new ModelRendererTurbo(this, 345, 177, textureX, textureY); // Import 296
        gunModel[286] = new ModelRendererTurbo(this, 353, 177, textureX, textureY); // Import 297
        gunModel[287] = new ModelRendererTurbo(this, 361, 177, textureX, textureY); // Import 298
        gunModel[288] = new ModelRendererTurbo(this, 441, 177, textureX, textureY); // Import 299
        gunModel[289] = new ModelRendererTurbo(this, 449, 177, textureX, textureY); // Import 300
        gunModel[290] = new ModelRendererTurbo(this, 457, 177, textureX, textureY); // Import 301
        gunModel[291] = new ModelRendererTurbo(this, 465, 177, textureX, textureY); // Import 302
        gunModel[292] = new ModelRendererTurbo(this, 473, 177, textureX, textureY); // Import 303
        gunModel[293] = new ModelRendererTurbo(this, 481, 177, textureX, textureY); // Import 304
        gunModel[294] = new ModelRendererTurbo(this, 489, 177, textureX, textureY); // Import 305
        gunModel[295] = new ModelRendererTurbo(this, 497, 177, textureX, textureY); // Import 306
        gunModel[296] = new ModelRendererTurbo(this, 505, 177, textureX, textureY); // Import 307
        gunModel[297] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // Import 308
        gunModel[298] = new ModelRendererTurbo(this, 153, 185, textureX, textureY); // Import 309
        gunModel[299] = new ModelRendererTurbo(this, 161, 185, textureX, textureY); // Import 310
        gunModel[300] = new ModelRendererTurbo(this, 169, 185, textureX, textureY); // Import 311
        gunModel[301] = new ModelRendererTurbo(this, 177, 185, textureX, textureY); // Import 312
        gunModel[302] = new ModelRendererTurbo(this, 185, 185, textureX, textureY); // Import 313
        gunModel[303] = new ModelRendererTurbo(this, 193, 185, textureX, textureY); // Import 314
        gunModel[304] = new ModelRendererTurbo(this, 201, 185, textureX, textureY); // Import 172
        gunModel[305] = new ModelRendererTurbo(this, 2, 226, textureX, textureY); // Import 29
        gunModel[306] = new ModelRendererTurbo(this, 2, 246, textureX, textureY); // Import 29
        gunModel[307] = new ModelRendererTurbo(this, 2, 266, textureX, textureY); // Import 29
        gunModel[308] = new ModelRendererTurbo(this, 306, 221, textureX, textureY); // Box 7
        gunModel[309] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[310] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[311] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[312] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[313] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[314] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[315] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[316] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[317] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[318] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[319] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import 195
        gunModel[320] = new ModelRendererTurbo(this, 94, 300, textureX, textureY); // Import 62
        gunModel[321] = new ModelRendererTurbo(this, 94, 320, textureX, textureY); // Import 62
        gunModel[322] = new ModelRendererTurbo(this, 94, 300, textureX, textureY); // Import 62
        gunModel[323] = new ModelRendererTurbo(this, 94, 320, textureX, textureY); // Import 62
        gunModel[324] = new ModelRendererTurbo(this, 94, 300, textureX, textureY); // Import 62
        gunModel[325] = new ModelRendererTurbo(this, 94, 320, textureX, textureY); // Import 62
        gunModel[326] = new ModelRendererTurbo(this, 94, 300, textureX, textureY); // Import 62
        gunModel[327] = new ModelRendererTurbo(this, 94, 320, textureX, textureY); // Import 62

        gunModel[0].addShapeBox(68F, 0F, 0.5F, 65, 9, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 01
        gunModel[0].setRotationPoint(-84F, -34F, -5F);

        gunModel[1].addShapeBox(68F, 0F, 0.5F, 4, 20, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, -4F, 0F, 0F); // Import 02
        gunModel[1].setRotationPoint(-28F, -25F, -4F);

        gunModel[2].addShapeBox(68F, 0F, 0.5F, 4, 4, 7, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0.5F, 0F, 0F); // Import 03
        gunModel[2].setRotationPoint(-75F, -25F, -4F);

        gunModel[3].addShapeBox(68F, 0F, 0.5F, 4, 6, 7, 0F, 0.5F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0.5F, 0F, 0F, 4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 4F, 0F, 0F); // Import 04
        gunModel[3].setRotationPoint(-75F, -21F, -4F);

        gunModel[4].addShapeBox(68F, 0F, 0.5F, 8, 9, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 4F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 4F, 0F, 0F); // Import 05
        gunModel[4].setRotationPoint(-79F, -15F, -4F);

        gunModel[5].addShapeBox(68F, 0F, 0.5F, 10, 3, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F); // Import 06
        gunModel[5].setRotationPoint(-86F, 3F, -4F);

        gunModel[6].addShapeBox(68F, 0F, 0.5F, 3, 9, 3, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 3F, 0F, 2F, -3F, 0F, 0F, -3F, 0F, 0F, 3F, 0F, 2F); // Import 07
        gunModel[6].setRotationPoint(-71F, -15F, -2F);

        gunModel[7].addShapeBox(68F, 0F, 0.5F, 3, 9, 3, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 4F, -2F, 0F, -4F, 0F, 2F, -4F, 0F, 2F, 4F, -2F, 0F); // Import 08
        gunModel[7].setRotationPoint(-82F, -15F, -2F);

        gunModel[8].addShapeBox(68F, 0F, 0.5F, 3, 9, 3, 0F, 0F, 2F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 2F, 0F, 4F, 0F, 0F, -3F, 0F, 2F, -3F, 0F, 2F, 4F, 0F, 0F); // Import 09
        gunModel[8].setRotationPoint(-86F, -6F, -2F);

        gunModel[9].addShapeBox(68F, 0F, 0.5F, 2, 6, 3, 0F, 0F, 0.5F, 0F, 0.5F, 0F, 2F, 0.5F, 0F, 2F, 0F, 0.5F, 0F, 4F, 0F, 0F, -3F, 0F, 2F, -3F, 0F, 2F, 4F, 0F, 0F); // Import 10
        gunModel[9].setRotationPoint(-78F, -21F, -2F);

        gunModel[10].addShapeBox(68F, 0F, 0.5F, 4, 3, 3, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, 0F, 2F, -1F, 0F, 2F, 0F, -1F, 0F); // Import 11
        gunModel[10].setRotationPoint(-90F, 3F, -2F);

        gunModel[11].addShapeBox(68F, 0F, 0.5F, 3, 2, 3, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F); // Import 12
        gunModel[11].setRotationPoint(-76F, 3F, -2F);

        gunModel[12].addShapeBox(68F, 0F, 0.5F, 4, 1, 3, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F); // Import 13
        gunModel[12].setRotationPoint(-77F, 5F, -2F);

        gunModel[13].addShapeBox(68F, 0F, 0.5F, 9, 9, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 3F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 3F, 0F, 0F); // Import 14
        gunModel[13].setRotationPoint(-83F, -6F, -4F);

        gunModel[14].addShapeBox(68F, 0F, 0.5F, 3, 9, 3, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 2F, 0F, 2F, -2F, 0F, 0F, -2F, 0F, 0F, 2F, 0F, 2F); // Import 15
        gunModel[14].setRotationPoint(-74F, -6F, -2F);

        gunModel[15].addShapeBox(68F, 0F, 0.5F, 3, 4, 3, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 2F, -0.5F, 0F, 2F, 0F, -0.5F, 0F); // Import 16
        gunModel[15].setRotationPoint(-78F, -25F, -2F);

        gunModel[16].addShapeBox(68F, 0F, 0.5F, 3, 6, 3, 0F, -2F, 0F, 2F, 3F, 0F, 0F, 3F, 0F, 0F, -2F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F); // Import 17
        gunModel[16].setRotationPoint(-71F, -21F, -2F);

        gunModel[17].addShapeBox(68F, 0F, 0.5F, 6, 4, 7, 0F, -2F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, -2F, 0F, 0F); // Import 18
        gunModel[17].setRotationPoint(-71F, -25F, -4F);

        gunModel[18].addShapeBox(68F, 0F, 0.5F, 9, 6, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 19
        gunModel[18].setRotationPoint(-19F, -31F, -5F);

        gunModel[19].addShapeBox(68F, 0F, 0.5F, 1, 20, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, -4F, 0F, 0F); // Import 20
        gunModel[19].setRotationPoint(-28F, -25F, -3F);

        gunModel[20].addShapeBox(68F, 0F, 0.5F, 1, 20, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, -4F, 0F, 0F); // Import 21
        gunModel[20].setRotationPoint(-18F, -25F, -3F);

        gunModel[21].addShapeBox(68F, 0F, 0.5F, 1, 7, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Import 22
        gunModel[21].setRotationPoint(-61F, -25F, -2F);

        gunModel[22].addShapeBox(68F, 0F, 0.5F, 1, 7, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Import 23
        gunModel[22].setRotationPoint(-49F, -25F, -2F);

        gunModel[23].addShapeBox(68F, 0F, 0.5F, 9, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 24
        gunModel[23].setRotationPoint(-59F, -18F, -2F);

        gunModel[24].addShapeBox(68F, 0F, 0.5F, 1, 2, 2, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 25
        gunModel[24].setRotationPoint(-57F, -25F, -2F);

        gunModel[25].addShapeBox(68F, 0F, 0.5F, 1, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Import 26
        gunModel[25].setRotationPoint(-57F, -23F, -2F);

        gunModel[26].addShapeBox(68F, 0F, 0.5F, 1, 2, 2, 0F, 1F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F); // Import 27
        gunModel[26].setRotationPoint(-56F, -22F, -2F);

        gunModel[27].addShapeBox(68F, 0F, 0.5F, 51, 4, 3, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 4F, 0F, 0F); // Import 29
        gunModel[27].setRotationPoint(-80F, -40F, -5F);

        gunModel[28].addShapeBox(68F, 0F, 0.5F, 2, 1, 3, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Import 30
        gunModel[28].setRotationPoint(-61F, -18F, -2F);

        gunModel[29].addShapeBox(68F, 0F, 0.5F, 2, 1, 3, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Import 31
        gunModel[29].setRotationPoint(-50F, -18F, -2F);

        gunModel[30].addShapeBox(68F, 0F, 1F, 3, 1, 3, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F); // Import 32
        gunModel[30].setRotationPoint(-48F, -25F, -2F);

        gunModel[31].addShapeBox(68F, 0F, 1F, 2, 1, 3, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Import 33
        gunModel[31].setRotationPoint(-63F, -25F, -2F);

        gunModel[32].addShapeBox(68F, 0F, 0.5F, 4, 20, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, -4F, 0F, 0F); // Import 34
        gunModel[32].setRotationPoint(-21F, -25F, -4F);

        gunModel[33].addShapeBox(68F, 0F, 1.2F, 3, 15, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -3F, 0F, 0F); // Import 35
        gunModel[33].setRotationPoint(-23F, -20F, -5F);

        gunModel[34].addShapeBox(68F, 0F, 0.5F, 3, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F); // Import 36
        gunModel[34].setRotationPoint(-24F, -25F, -4F);

        gunModel[35].addShapeBox(68F, 0F, 0.5F, 4, 20, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, -4F, 0F, 0F); // Import 37
        gunModel[35].setRotationPoint(-28F, -25F, 2F);

        gunModel[36].addShapeBox(68F, 0F, 0.5F, 4, 20, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, -4F, 0F, 0F); // Import 38
        gunModel[36].setRotationPoint(-21F, -25F, 2F);

        gunModel[37].addShapeBox(68F, 0F, 0.8F, 3, 15, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, -3F, 0F, 0F); // Import 39
        gunModel[37].setRotationPoint(-23F, -20F, 2F);

        gunModel[38].addShapeBox(68F, 0F, 0.5F, 3, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F); // Import 40
        gunModel[38].setRotationPoint(-24F, -25F, 2F);

        gunModel[39].addShapeBox(0F, 0F, 0.5F, 84, 1, 1, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 41
        gunModel[39].setRotationPoint(51F, -32F, -1F);

        gunModel[40].addShapeBox(0F, 0F, 0.5F, 11, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 42
        gunModel[40].setRotationPoint(51F, -35.5F, -2F);

        gunModel[41].addShapeBox(0F, 0F, 0.5F, 84, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import 43
        gunModel[41].setRotationPoint(51F, -34F, -1F);

        gunModel[42].addShapeBox(0F, 0F, 0.5F, 84, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 44
        gunModel[42].setRotationPoint(51F, -33F, -2F);

        gunModel[43].addShapeBox(0F, 0F, 0.5F, 84, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 45
        gunModel[43].setRotationPoint(51F, -33F, 0F);

        gunModel[44].addShapeBox(0F, 0F, 0.5F, 74, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 46
        gunModel[44].setRotationPoint(58F, -31F, -6F);

        gunModel[45].addShapeBox(0F, 0F, 0.5F, 4, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 47
        gunModel[45].setRotationPoint(58F, -33F, -6F);

        gunModel[46].addShapeBox(0F, 0F, 0.5F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 48
        gunModel[46].setRotationPoint(64F, -33F, -6F);

        gunModel[47].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 49
        gunModel[47].setRotationPoint(71F, -33F, -6F);

        gunModel[48].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 50
        gunModel[48].setRotationPoint(76F, -33F, -6F);

        gunModel[49].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 51
        gunModel[49].setRotationPoint(81F, -33F, -6F);

        gunModel[50].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 52
        gunModel[50].setRotationPoint(86F, -33F, -6F);

        gunModel[51].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 53
        gunModel[51].setRotationPoint(91F, -33F, -6F);

        gunModel[52].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 54
        gunModel[52].setRotationPoint(96F, -33F, -6F);

        gunModel[53].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 55
        gunModel[53].setRotationPoint(101F, -33F, -6F);

        gunModel[54].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 56
        gunModel[54].setRotationPoint(106F, -33F, -6F);

        gunModel[55].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 57
        gunModel[55].setRotationPoint(111F, -33F, -6F);

        gunModel[56].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 58
        gunModel[56].setRotationPoint(116F, -33F, -6F);

        gunModel[57].addShapeBox(0F, 0F, 0.5F, 6, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 59
        gunModel[57].setRotationPoint(121F, -33F, -6F);

        gunModel[58].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 60
        gunModel[58].setRotationPoint(129F, -33F, -6F);

        gunModel[59].addShapeBox(68F, 0F, 0.5F, 9, 3, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import 61
        gunModel[59].setRotationPoint(-19F, -34F, -5.5F);

        gunModel[60].addShapeBox(68F, 0F, 0.5F, 41, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 62
        gunModel[60].setRotationPoint(-84F, -36F, -5F);

        gunModel[61].addShapeBox(0F, 0F, 0.5F, 74, 1, 1, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 63
        gunModel[61].setRotationPoint(58F, -34F, 4F);

        gunModel[62].addShapeBox(0F, 0F, 0.5F, 74, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import 64
        gunModel[62].setRotationPoint(58F, -35F, -5F);

        gunModel[63].addShapeBox(0F, 0F, 0.5F, 74, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import 65
        gunModel[63].setRotationPoint(58F, -36F, -4F);

        gunModel[64].addShapeBox(0F, 1F, 1F, 74, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 66
        gunModel[64].setRotationPoint(58F, -28F, -4.5F);

        gunModel[65].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 67
        gunModel[65].setRotationPoint(58F, -28F, -5F);

        gunModel[66].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 68
        gunModel[66].setRotationPoint(58F, -30F, -6F);

        gunModel[67].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 69
        gunModel[67].setRotationPoint(64F, -30F, -6F);

        gunModel[68].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 70
        gunModel[68].setRotationPoint(64F, -28F, -5F);

        gunModel[69].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 71
        gunModel[69].setRotationPoint(70F, -28F, -5F);

        gunModel[70].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 72
        gunModel[70].setRotationPoint(76F, -28F, -5F);

        gunModel[71].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 73
        gunModel[71].setRotationPoint(82F, -28F, -5F);

        gunModel[72].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 74
        gunModel[72].setRotationPoint(88F, -28F, -5F);

        gunModel[73].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 75
        gunModel[73].setRotationPoint(94F, -28F, -5F);

        gunModel[74].addShapeBox(0F, 0F, 0.5F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 76
        gunModel[74].setRotationPoint(100F, -28F, -5F);

        gunModel[75].addShapeBox(0F, 0F, 0.5F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 77
        gunModel[75].setRotationPoint(107F, -28F, -5F);

        gunModel[76].addShapeBox(0F, 0F, 0.5F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 78
        gunModel[76].setRotationPoint(115F, -28F, -5F);

        gunModel[77].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 79
        gunModel[77].setRotationPoint(123F, -28F, -5F);

        gunModel[78].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0F, 0F, 1F, 0F); // Import 80
        gunModel[78].setRotationPoint(129F, -28F, -5F);

        gunModel[79].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 81
        gunModel[79].setRotationPoint(70F, -30F, -6F);

        gunModel[80].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 82
        gunModel[80].setRotationPoint(82F, -30F, -6F);

        gunModel[81].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 83
        gunModel[81].setRotationPoint(76F, -30F, -6F);

        gunModel[82].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 84
        gunModel[82].setRotationPoint(88F, -30F, -6F);

        gunModel[83].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 85
        gunModel[83].setRotationPoint(94F, -30F, -6F);

        gunModel[84].addShapeBox(0F, 0F, 0.5F, 4, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 86
        gunModel[84].setRotationPoint(100F, -30F, -6F);

        gunModel[85].addShapeBox(0F, 0F, 0.5F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 87
        gunModel[85].setRotationPoint(107F, -30F, -6F);

        gunModel[86].addShapeBox(0F, 0F, 0.5F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 88
        gunModel[86].setRotationPoint(115F, -30F, -6F);

        gunModel[87].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 89
        gunModel[87].setRotationPoint(123F, -30F, -6F);

        gunModel[88].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 90
        gunModel[88].setRotationPoint(62F, -33F, -6F);

        gunModel[89].addShapeBox(0F, 1F, 1F, 12, 8, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 91
        gunModel[89].setRotationPoint(58F, -45F, -3.5F);

        gunModel[90].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 92
        gunModel[90].setRotationPoint(129F, -28F, 3F);

        gunModel[91].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 93
        gunModel[91].setRotationPoint(129F, -30F, -6F);

        gunModel[92].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 94
        gunModel[92].setRotationPoint(129F, -30F, 4F);

        gunModel[93].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 95
        gunModel[93].setRotationPoint(123F, -28F, 3F);

        gunModel[94].addShapeBox(0F, 0F, 0.5F, 5, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 96
        gunModel[94].setRotationPoint(115F, -28F, 3F);

        gunModel[95].addShapeBox(0F, 0F, 0.5F, 5, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 97
        gunModel[95].setRotationPoint(107F, -28F, 3F);

        gunModel[96].addShapeBox(0F, 0F, 0.5F, 4, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 98
        gunModel[96].setRotationPoint(100F, -28F, 3F);

        gunModel[97].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 99
        gunModel[97].setRotationPoint(94F, -28F, 3F);

        gunModel[98].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 100
        gunModel[98].setRotationPoint(88F, -28F, 3F);

        gunModel[99].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 101
        gunModel[99].setRotationPoint(82F, -28F, 3F);

        gunModel[100].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 102
        gunModel[100].setRotationPoint(76F, -28F, 3F);

        gunModel[101].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 103
        gunModel[101].setRotationPoint(70F, -28F, 3F);

        gunModel[102].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 104
        gunModel[102].setRotationPoint(64F, -28F, 3F);

        gunModel[103].addShapeBox(0F, 0F, 0.5F, 3, 1, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1F, 0F, -1F, 1F); // Import 105
        gunModel[103].setRotationPoint(58F, -28F, 3F);

        gunModel[104].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 106
        gunModel[104].setRotationPoint(58F, -30F, 4F);

        gunModel[105].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 107
        gunModel[105].setRotationPoint(64F, -30F, 4F);

        gunModel[106].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 108
        gunModel[106].setRotationPoint(70F, -30F, 4F);

        gunModel[107].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 109
        gunModel[107].setRotationPoint(76F, -30F, 4F);

        gunModel[108].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 110
        gunModel[108].setRotationPoint(82F, -30F, 4F);

        gunModel[109].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 111
        gunModel[109].setRotationPoint(88F, -30F, 4F);

        gunModel[110].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 112
        gunModel[110].setRotationPoint(94F, -30F, 4F);

        gunModel[111].addShapeBox(0F, 0F, 0.5F, 4, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 113
        gunModel[111].setRotationPoint(100F, -30F, 4F);

        gunModel[112].addShapeBox(0F, 0F, 0.5F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 114
        gunModel[112].setRotationPoint(107F, -30F, 4F);

        gunModel[113].addShapeBox(0F, 0F, 0.5F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 115
        gunModel[113].setRotationPoint(115F, -30F, 4F);

        gunModel[114].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 116
        gunModel[114].setRotationPoint(123F, -30F, 4F);

        gunModel[115].addShapeBox(0F, 0F, 0.5F, 74, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 117
        gunModel[115].setRotationPoint(58F, -31F, 4F);

        gunModel[116].addShapeBox(0F, 0F, 0.5F, 4, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 118
        gunModel[116].setRotationPoint(58F, -33F, 4F);

        gunModel[117].addShapeBox(0F, 0F, 0.5F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 119
        gunModel[117].setRotationPoint(64F, -33F, 4F);

        gunModel[118].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 120
        gunModel[118].setRotationPoint(71F, -33F, 4F);

        gunModel[119].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 121
        gunModel[119].setRotationPoint(76F, -33F, 4F);

        gunModel[120].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 122
        gunModel[120].setRotationPoint(81F, -33F, 4F);

        gunModel[121].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 123
        gunModel[121].setRotationPoint(86F, -33F, 4F);

        gunModel[122].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 124
        gunModel[122].setRotationPoint(91F, -33F, 4F);

        gunModel[123].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 125
        gunModel[123].setRotationPoint(96F, -33F, 4F);

        gunModel[124].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 126
        gunModel[124].setRotationPoint(101F, -33F, 4F);

        gunModel[125].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 127
        gunModel[125].setRotationPoint(106F, -33F, 4F);

        gunModel[126].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 128
        gunModel[126].setRotationPoint(111F, -33F, 4F);

        gunModel[127].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 129
        gunModel[127].setRotationPoint(116F, -33F, 4F);

        gunModel[128].addShapeBox(0F, 0F, 0.5F, 6, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 130
        gunModel[128].setRotationPoint(121F, -33F, 4F);

        gunModel[129].addShapeBox(0F, 0F, 0.5F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 131
        gunModel[129].setRotationPoint(129F, -33F, 4F);

        gunModel[130].addShapeBox(0F, 0F, 0.5F, 74, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 132
        gunModel[130].setRotationPoint(58F, -34F, -6F);

        gunModel[131].addShapeBox(0F, 0F, 0.5F, 74, 1, 1, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 133
        gunModel[131].setRotationPoint(58F, -35F, 3F);

        gunModel[132].addShapeBox(0F, 0F, 0.5F, 74, 1, 1, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 134
        gunModel[132].setRotationPoint(58F, -36F, 2F);

        gunModel[133].addShapeBox(0F, 1F, 1F, 74, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 138
        gunModel[133].setRotationPoint(58F, -27F, -4F);

        gunModel[134].addShapeBox(0F, 1F, 1F, 3, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, -1F, 0F, -1F); // Import 139
        gunModel[134].setRotationPoint(58F, -26F, -4F);

        gunModel[135].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 140
        gunModel[135].setRotationPoint(63F, -26F, -4F);

        gunModel[136].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 141
        gunModel[136].setRotationPoint(67F, -26F, -4F);

        gunModel[137].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 142
        gunModel[137].setRotationPoint(71F, -26F, -4F);

        gunModel[138].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 143
        gunModel[138].setRotationPoint(75F, -26F, -4F);

        gunModel[139].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 144
        gunModel[139].setRotationPoint(79F, -26F, -4F);

        gunModel[140].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 145
        gunModel[140].setRotationPoint(83F, -26F, -4F);

        gunModel[141].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 146
        gunModel[141].setRotationPoint(87F, -26F, -4F);

        gunModel[142].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 147
        gunModel[142].setRotationPoint(91F, -26F, -4F);

        gunModel[143].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 148
        gunModel[143].setRotationPoint(95F, -26F, -4F);

        gunModel[144].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 149
        gunModel[144].setRotationPoint(99F, -26F, -4F);

        gunModel[145].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 150
        gunModel[145].setRotationPoint(103F, -26F, -4F);

        gunModel[146].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 151
        gunModel[146].setRotationPoint(107F, -26F, -4F);

        gunModel[147].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 152
        gunModel[147].setRotationPoint(111F, -26F, -4F);

        gunModel[148].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 153
        gunModel[148].setRotationPoint(115F, -26F, -4F);

        gunModel[149].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 154
        gunModel[149].setRotationPoint(119F, -26F, -4F);

        gunModel[150].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 155
        gunModel[150].setRotationPoint(123F, -26F, -4F);

        gunModel[151].addShapeBox(0F, 1F, 1F, 5, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2F, 0F, -1F, -2F, 0F, -1F, 0F, 0F, -1F); // Import 156
        gunModel[151].setRotationPoint(127F, -26F, -4F);

        gunModel[152].addShapeBox(0F, 1F, 1F, 3, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 157
        gunModel[152].setRotationPoint(58F, -45F, -4F);

        gunModel[153].addShapeBox(0F, 1F, 1F, 20, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 158
        gunModel[153].setRotationPoint(50F, -46F, -4F);

        gunModel[154].addShapeBox(0F, 1F, 1F, 3, 1, 6, 0F, -1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, -1F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 159
        gunModel[154].setRotationPoint(50F, -47F, -4F);

        gunModel[155].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 160
        gunModel[155].setRotationPoint(55F, -47F, -4F);

        gunModel[156].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 161
        gunModel[156].setRotationPoint(59F, -47F, -4F);

        gunModel[157].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 162
        gunModel[157].setRotationPoint(63F, -47F, -4F);

        gunModel[158].addShapeBox(0F, 1F, 1F, 3, 1, 6, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 163
        gunModel[158].setRotationPoint(67F, -47F, -4F);

        gunModel[159].addShapeBox(0F, 1F, 1F, 5, 2, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, -3F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, -3F, 0F, -1F); // Import 164
        gunModel[159].setRotationPoint(50F, -45F, -4F);

        gunModel[160].addShapeBox(0F, 1F, 1F, 1, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 165
        gunModel[160].setRotationPoint(60F, -40F, -4F);

        gunModel[161].addShapeBox(0F, 1F, 1F, 1, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 166
        gunModel[161].setRotationPoint(67F, -40F, -4F);

        gunModel[162].addShapeBox(0F, 1F, 1F, 3, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 167
        gunModel[162].setRotationPoint(67F, -45F, -4F);

        gunModel[163].addShapeBox(0F, 1F, 1F, 6, 3, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 168
        gunModel[163].setRotationPoint(61F, -43F, -4F);

        gunModel[164].addShapeBox(0F, 1F, 1F, 3, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import 169
        gunModel[164].setRotationPoint(67F, -45F, 1F);

        gunModel[165].addShapeBox(0F, 1F, 1F, 6, 3, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import 170
        gunModel[165].setRotationPoint(61F, -43F, 1F);

        gunModel[166].addShapeBox(0F, 1F, 1F, 3, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Import 171
        gunModel[166].setRotationPoint(58F, -45F, 1F);

        gunModel[167].addShapeBox(0F, 1F, 1F, 24, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 172
        gunModel[167].setRotationPoint(108F, -38F, -3.5F);

        gunModel[168].addShapeBox(0F, 0F, 0.5F, 35, 1, 1, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F); // Import 173
        gunModel[168].setRotationPoint(58F, -38F, -1F);

        gunModel[169].addShapeBox(0F, 0F, 0.5F, 37, 1, 1, 0F, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 174
        gunModel[169].setRotationPoint(58F, -36F, -1F);

        gunModel[170].addShapeBox(0F, 0F, 0.5F, 36, 1, 3, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 175
        gunModel[170].setRotationPoint(58F, -37F, -2F);

        gunModel[171].addShapeBox(0F, 0F, 0.5F, 4, 1, 1, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Import 176
        gunModel[171].setRotationPoint(92F, -35F, -1F);

        gunModel[172].addShapeBox(0F, 1F, 1F, 24, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import 177
        gunModel[172].setRotationPoint(108F, -40F, -4F);

        gunModel[173].addShapeBox(0F, 1F, 1F, 3, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 178
        gunModel[173].setRotationPoint(108F, -41F, -4F);

        gunModel[174].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 179
        gunModel[174].setRotationPoint(113F, -41F, -4F);

        gunModel[175].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 180
        gunModel[175].setRotationPoint(117F, -41F, -4F);

        gunModel[176].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 181
        gunModel[176].setRotationPoint(121F, -41F, -4F);

        gunModel[177].addShapeBox(0F, 1F, 1F, 3, 1, 6, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 182
        gunModel[177].setRotationPoint(129F, -41F, -4F);

        gunModel[178].addShapeBox(0F, 1F, 1F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 183
        gunModel[178].setRotationPoint(125F, -41F, -4F);

        gunModel[179].addShapeBox(0F, 1F, 1F, 1, 11, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 184
        gunModel[179].setRotationPoint(132F, -38F, -3.5F);

        gunModel[180].addShapeBox(0F, 1F, 1F, 1, 10, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 185
        gunModel[180].setRotationPoint(132F, -37F, -6.5F);

        gunModel[181].addShapeBox(0F, 1F, 1F, 1, 10, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F); // Import 186
        gunModel[181].setRotationPoint(132F, -37F, 2.5F);

        gunModel[182].addShapeBox(0F, 1F, 1F, 1, 11, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 187
        gunModel[182].setRotationPoint(132F, -38F, 1.5F);

        gunModel[183].addShapeBox(0F, 1F, 1F, 1, 11, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 188
        gunModel[183].setRotationPoint(132F, -38F, -4.5F);

        gunModel[184].addShapeBox(0F, 1F, 1F, 5, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 189
        gunModel[184].setRotationPoint(3F, -34F, -6F);

        gunModel[185].addShapeBox(0F, 1F, 1F, 1, 3, 1, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Import 190
        gunModel[185].setRotationPoint(2F, -34F, -6F);

        gunModel[186].addShapeBox(0F, 1F, 1F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F); // Import 191
        gunModel[186].setRotationPoint(8F, -34F, -6F);

        gunModel[187].addShapeBox(0F, 1F, 1F, 10, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F); // Import 192
        gunModel[187].setRotationPoint(10F, -37F, -6F);

        gunModel[188].addShapeBox(0F, 1F, 1F, 4, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 193
        gunModel[188].setRotationPoint(20F, -37F, -6F);

        gunModel[189].addShapeBox(0F, 1F, 1F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, -0.66F, 0F, 0F, -0.66F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.66F, 0F, 0F, -0.66F, 0F, 0F, 0F, 0F); // Import 194
        gunModel[189].setRotationPoint(24F, -37F, -6F);

        gunModel[190].addShapeBox(0F, 1F, 1F, 3, 1, 10, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 195
        gunModel[190].setRotationPoint(-13F, -32F, -6F);

        gunModel[191].addShapeBox(0F, 1F, 1F, 4, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 196
        gunModel[191].setRotationPoint(38F, -31F, -6F);

        gunModel[192].addShapeBox(0F, 1F, 1F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 197
        gunModel[192].setRotationPoint(39.5F, -29.5F, -6.3F);

        gunModel[193].addShapeBox(0F, 1F, 1F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 198
        gunModel[193].setRotationPoint(3F, -33F, -6.2F);

        gunModel[194].addShapeBox(0F, 1F, 1F, 1, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 202
        gunModel[194].setRotationPoint(55F, -28F, -6F);

        gunModel[195].addShapeBox(0F, 1F, 1F, 1, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 203
        gunModel[195].setRotationPoint(55F, -30F, -6F);

        gunModel[196].addShapeBox(68F, 0F, 0.5F, 6, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Import 205
        gunModel[196].setRotationPoint(-16F, -36F, -5.5F);

        gunModel[197].addShapeBox(68F, 0F, 0.5F, 3, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 206
        gunModel[197].setRotationPoint(-19F, -36F, -4F);

        gunModel[198].addShapeBox(68F, 0F, 0.5F, 24, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 207
        gunModel[198].setRotationPoint(-43F, -36F, -4F);

        gunModel[199].addShapeBox(0F, 1F, 1F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 208
        gunModel[199].setRotationPoint(55F, -36F, 3F);

        gunModel[200].addShapeBox(0F, 1F, 1F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 209
        gunModel[200].setRotationPoint(51F, -36F, 3F);

        gunModel[201].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 212
        gunModel[201].setRotationPoint(62F, -32F, -6F);

        gunModel[202].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 213
        gunModel[202].setRotationPoint(63F, -32F, -6F);

        gunModel[203].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 214
        gunModel[203].setRotationPoint(63F, -33F, -6F);

        gunModel[204].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 215
        gunModel[204].setRotationPoint(69F, -33F, -6F);

        gunModel[205].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 216
        gunModel[205].setRotationPoint(69F, -32F, -6F);

        gunModel[206].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 217
        gunModel[206].setRotationPoint(70F, -32F, -6F);

        gunModel[207].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 218
        gunModel[207].setRotationPoint(70F, -33F, -6F);

        gunModel[208].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 219
        gunModel[208].setRotationPoint(74F, -33F, -6F);

        gunModel[209].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 220
        gunModel[209].setRotationPoint(74F, -32F, -6F);

        gunModel[210].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 221
        gunModel[210].setRotationPoint(75F, -32F, -6F);

        gunModel[211].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 222
        gunModel[211].setRotationPoint(75F, -33F, -6F);

        gunModel[212].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 223
        gunModel[212].setRotationPoint(79F, -33F, -6F);

        gunModel[213].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 224
        gunModel[213].setRotationPoint(79F, -32F, -6F);

        gunModel[214].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 225
        gunModel[214].setRotationPoint(80F, -32F, -6F);

        gunModel[215].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 226
        gunModel[215].setRotationPoint(80F, -33F, -6F);

        gunModel[216].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 227
        gunModel[216].setRotationPoint(84F, -33F, -6F);

        gunModel[217].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 228
        gunModel[217].setRotationPoint(84F, -32F, -6F);

        gunModel[218].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 229
        gunModel[218].setRotationPoint(85F, -32F, -6F);

        gunModel[219].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 230
        gunModel[219].setRotationPoint(85F, -33F, -6F);

        gunModel[220].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 231
        gunModel[220].setRotationPoint(94F, -33F, -6F);

        gunModel[221].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 232
        gunModel[221].setRotationPoint(94F, -32F, -6F);

        gunModel[222].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 233
        gunModel[222].setRotationPoint(95F, -32F, -6F);

        gunModel[223].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 234
        gunModel[223].setRotationPoint(95F, -33F, -6F);

        gunModel[224].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 235
        gunModel[224].setRotationPoint(89F, -33F, -6F);

        gunModel[225].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 236
        gunModel[225].setRotationPoint(89F, -32F, -6F);

        gunModel[226].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 237
        gunModel[226].setRotationPoint(90F, -32F, -6F);

        gunModel[227].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 238
        gunModel[227].setRotationPoint(90F, -33F, -6F);

        gunModel[228].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 239
        gunModel[228].setRotationPoint(99F, -33F, -6F);

        gunModel[229].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 240
        gunModel[229].setRotationPoint(99F, -32F, -6F);

        gunModel[230].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 241
        gunModel[230].setRotationPoint(100F, -32F, -6F);

        gunModel[231].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 242
        gunModel[231].setRotationPoint(100F, -33F, -6F);

        gunModel[232].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 243
        gunModel[232].setRotationPoint(104F, -33F, -6F);

        gunModel[233].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 244
        gunModel[233].setRotationPoint(104F, -32F, -6F);

        gunModel[234].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 245
        gunModel[234].setRotationPoint(105F, -32F, -6F);

        gunModel[235].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 246
        gunModel[235].setRotationPoint(105F, -33F, -6F);

        gunModel[236].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 247
        gunModel[236].setRotationPoint(109F, -33F, -6F);

        gunModel[237].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 248
        gunModel[237].setRotationPoint(109F, -32F, -6F);

        gunModel[238].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 249
        gunModel[238].setRotationPoint(110F, -32F, -6F);

        gunModel[239].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 250
        gunModel[239].setRotationPoint(110F, -33F, -6F);

        gunModel[240].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 251
        gunModel[240].setRotationPoint(114F, -33F, -6F);

        gunModel[241].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 252
        gunModel[241].setRotationPoint(114F, -32F, -6F);

        gunModel[242].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 253
        gunModel[242].setRotationPoint(115F, -32F, -6F);

        gunModel[243].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 254
        gunModel[243].setRotationPoint(115F, -33F, -6F);

        gunModel[244].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 255
        gunModel[244].setRotationPoint(119F, -33F, -6F);

        gunModel[245].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 256
        gunModel[245].setRotationPoint(119F, -32F, -6F);

        gunModel[246].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 257
        gunModel[246].setRotationPoint(120F, -32F, -6F);

        gunModel[247].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 258
        gunModel[247].setRotationPoint(120F, -33F, -6F);

        gunModel[248].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 259
        gunModel[248].setRotationPoint(127F, -33F, -6F);

        gunModel[249].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 260
        gunModel[249].setRotationPoint(127F, -32F, -6F);

        gunModel[250].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 261
        gunModel[250].setRotationPoint(128F, -32F, -6F);

        gunModel[251].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 262
        gunModel[251].setRotationPoint(128F, -33F, -6F);

        gunModel[252].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 263
        gunModel[252].setRotationPoint(114F, -33F, 4F);

        gunModel[253].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 264
        gunModel[253].setRotationPoint(114F, -32F, 4F);

        gunModel[254].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 265
        gunModel[254].setRotationPoint(115F, -32F, 4F);

        gunModel[255].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 266
        gunModel[255].setRotationPoint(115F, -33F, 4F);

        gunModel[256].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 267
        gunModel[256].setRotationPoint(119F, -33F, 4F);

        gunModel[257].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 268
        gunModel[257].setRotationPoint(119F, -32F, 4F);

        gunModel[258].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 269
        gunModel[258].setRotationPoint(120F, -32F, 4F);

        gunModel[259].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 270
        gunModel[259].setRotationPoint(120F, -33F, 4F);

        gunModel[260].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 271
        gunModel[260].setRotationPoint(127F, -33F, 4F);

        gunModel[261].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 272
        gunModel[261].setRotationPoint(127F, -32F, 4F);

        gunModel[262].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 273
        gunModel[262].setRotationPoint(128F, -32F, 4F);

        gunModel[263].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 274
        gunModel[263].setRotationPoint(128F, -33F, 4F);

        gunModel[264].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 275
        gunModel[264].setRotationPoint(109F, -33F, 4F);

        gunModel[265].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 276
        gunModel[265].setRotationPoint(109F, -32F, 4F);

        gunModel[266].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 277
        gunModel[266].setRotationPoint(110F, -32F, 4F);

        gunModel[267].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 278
        gunModel[267].setRotationPoint(110F, -33F, 4F);

        gunModel[268].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 279
        gunModel[268].setRotationPoint(104F, -33F, 4F);

        gunModel[269].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 280
        gunModel[269].setRotationPoint(104F, -32F, 4F);

        gunModel[270].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 281
        gunModel[270].setRotationPoint(105F, -32F, 4F);

        gunModel[271].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 282
        gunModel[271].setRotationPoint(105F, -33F, 4F);

        gunModel[272].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 283
        gunModel[272].setRotationPoint(99F, -33F, 4F);

        gunModel[273].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 284
        gunModel[273].setRotationPoint(99F, -32F, 4F);

        gunModel[274].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 285
        gunModel[274].setRotationPoint(100F, -32F, 4F);

        gunModel[275].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 286
        gunModel[275].setRotationPoint(100F, -33F, 4F);

        gunModel[276].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 287
        gunModel[276].setRotationPoint(94F, -33F, 4F);

        gunModel[277].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 288
        gunModel[277].setRotationPoint(94F, -32F, 4F);

        gunModel[278].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 289
        gunModel[278].setRotationPoint(95F, -32F, 4F);

        gunModel[279].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 290
        gunModel[279].setRotationPoint(95F, -33F, 4F);

        gunModel[280].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 291
        gunModel[280].setRotationPoint(89F, -33F, 4F);

        gunModel[281].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 292
        gunModel[281].setRotationPoint(89F, -32F, 4F);

        gunModel[282].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 293
        gunModel[282].setRotationPoint(90F, -32F, 4F);

        gunModel[283].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 294
        gunModel[283].setRotationPoint(90F, -33F, 4F);

        gunModel[284].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 295
        gunModel[284].setRotationPoint(84F, -33F, 4F);

        gunModel[285].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 296
        gunModel[285].setRotationPoint(84F, -32F, 4F);

        gunModel[286].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 297
        gunModel[286].setRotationPoint(85F, -32F, 4F);

        gunModel[287].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 298
        gunModel[287].setRotationPoint(85F, -33F, 4F);

        gunModel[288].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 299
        gunModel[288].setRotationPoint(79F, -33F, 4F);

        gunModel[289].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 300
        gunModel[289].setRotationPoint(79F, -32F, 4F);

        gunModel[290].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 301
        gunModel[290].setRotationPoint(80F, -32F, 4F);

        gunModel[291].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 302
        gunModel[291].setRotationPoint(80F, -33F, 4F);

        gunModel[292].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 303
        gunModel[292].setRotationPoint(74F, -33F, 4F);

        gunModel[293].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 304
        gunModel[293].setRotationPoint(74F, -32F, 4F);

        gunModel[294].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 305
        gunModel[294].setRotationPoint(75F, -32F, 4F);

        gunModel[295].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 306
        gunModel[295].setRotationPoint(75F, -33F, 4F);

        gunModel[296].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 307
        gunModel[296].setRotationPoint(69F, -33F, 4F);

        gunModel[297].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 308
        gunModel[297].setRotationPoint(69F, -32F, 4F);

        gunModel[298].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 309
        gunModel[298].setRotationPoint(70F, -32F, 4F);

        gunModel[299].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 310
        gunModel[299].setRotationPoint(70F, -33F, 4F);

        gunModel[300].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import 311
        gunModel[300].setRotationPoint(62F, -33F, 4F);

        gunModel[301].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import 312
        gunModel[301].setRotationPoint(62F, -32F, 4F);

        gunModel[302].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import 313
        gunModel[302].setRotationPoint(63F, -32F, 4F);

        gunModel[303].addShapeBox(0F, 0F, 0.5F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import 314
        gunModel[303].setRotationPoint(63F, -33F, 4F);

        gunModel[304].addShapeBox(0F, 1F, 1F, 24, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 172
        gunModel[304].setRotationPoint(108F, -39F, -3F);

        gunModel[305].addShapeBox(68F, 0F, 0.5F, 70, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 4F, 0F, 0F); // Import 29
        gunModel[305].setRotationPoint(-80F, -40F, -2F);

        gunModel[306].addShapeBox(68F, 0F, 0.5F, 70, 2, 5, 0F, -3F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, -3F, -0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 29
        gunModel[306].setRotationPoint(-80F, -42F, -3F);

        gunModel[307].addShapeBox(68F, 0F, 0.5F, 7, 4, 3, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 29
        gunModel[307].setRotationPoint(-17F, -40F, -5F);

        gunModel[308].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, -0.4F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F); // Box 7
        gunModel[308].setRotationPoint(-13F, -40F, -1.5F);
        gunModel[308].rotateAngleZ = -0.78539816F;

        gunModel[309].addShapeBox(0F, 1F, 1F, 3, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Import 195
        gunModel[309].setRotationPoint(-13F, -30F, -6F);

        gunModel[310].addBox(0F, 1F, 1F, 3, 1, 10, 0F); // Import 195
        gunModel[310].setRotationPoint(-13F, -31F, -6F);

        gunModel[311].addShapeBox(0F, 1F, 1F, 3, 1, 10, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 195
        gunModel[311].setRotationPoint(10F, -30F, -6F);

        gunModel[312].addShapeBox(0F, 1F, 1F, 3, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Import 195
        gunModel[312].setRotationPoint(10F, -28F, -6F);

        gunModel[313].addBox(0F, 1F, 1F, 3, 1, 10, 0F); // Import 195
        gunModel[313].setRotationPoint(10F, -29F, -6F);

        gunModel[314].addShapeBox(0F, 1F, 1F, 3, 1, 10, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 195
        gunModel[314].setRotationPoint(20F, -33F, -6F);

        gunModel[315].addShapeBox(0F, 1F, 1F, 3, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Import 195
        gunModel[315].setRotationPoint(20F, -31F, -6F);

        gunModel[316].addBox(0F, 1F, 1F, 3, 1, 10, 0F); // Import 195
        gunModel[316].setRotationPoint(20F, -32F, -6F);

        gunModel[317].addShapeBox(0F, 1F, 1F, 3, 1, 10, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 195
        gunModel[317].setRotationPoint(5F, -31F, -6F);

        gunModel[318].addShapeBox(0F, 1F, 1F, 3, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Import 195
        gunModel[318].setRotationPoint(5F, -29F, -6F);

        gunModel[319].addBox(0F, 1F, 1F, 3, 1, 10, 0F); // Import 195
        gunModel[319].setRotationPoint(5F, -30F, -6F);

        gunModel[320].addShapeBox(68F, 0F, 0.5F, 2, 4, 10, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Import 62
        gunModel[320].setRotationPoint(-72F, -40F, -5.5F);

        gunModel[321].addShapeBox(68F, 0F, 0.5F, 2, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 62
        gunModel[321].setRotationPoint(-72F, -42F, -3.5F);

        gunModel[322].addShapeBox(68F, 0F, 0.5F, 2, 4, 10, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Import 62
        gunModel[322].setRotationPoint(-55F, -40F, -5.5F);

        gunModel[323].addShapeBox(68F, 0F, 0.5F, 2, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 62
        gunModel[323].setRotationPoint(-55F, -42F, -3.5F);

        gunModel[324].addShapeBox(68F, 0F, 0.5F, 2, 4, 10, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Import 62
        gunModel[324].setRotationPoint(-38F, -40F, -5.5F);

        gunModel[325].addShapeBox(68F, 0F, 0.5F, 2, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 62
        gunModel[325].setRotationPoint(-38F, -42F, -3.5F);

        gunModel[326].addShapeBox(68F, 0F, 0.5F, 2, 4, 10, 0F, 0F, 0F, -6F, 0F, 0F, -6F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -7.4F, 0F, 0F, -7.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Import 62
        gunModel[326].setRotationPoint(-21F, -40F, -5.5F);

        gunModel[327].addShapeBox(68F, 0F, 0.5F, 2, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 62
        gunModel[327].setRotationPoint(-21F, -42F, -3.5F);


        defaultBarrelModel = new ModelRendererTurbo[3];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 212, 225, textureX, textureY); // Box 2
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 212, 245, textureX, textureY); // Box 2
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 212, 265, textureX, textureY); // Box 2

        defaultBarrelModel[0].addBox(0F, 0F, 0F, 20, 2, 6, 0F); // Box 2
        defaultBarrelModel[0].setRotationPoint(135F, -33.5F, -3F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 20, 2, 6, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 2
        defaultBarrelModel[1].setRotationPoint(135F, -35.5F, -3F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 20, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 2
        defaultBarrelModel[2].setRotationPoint(135F, -31.5F, -3F);


        defaultStockModel = new ModelRendererTurbo[152];
        defaultStockModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import 01
        defaultStockModel[1] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import 02
        defaultStockModel[2] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import 03
        defaultStockModel[3] = new ModelRendererTurbo(this, 57, 1, textureX, textureY); // Import 04
        defaultStockModel[4] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import 05
        defaultStockModel[5] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import 06
        defaultStockModel[6] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import 07
        defaultStockModel[7] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import 08
        defaultStockModel[8] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import 09
        defaultStockModel[9] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import 10
        defaultStockModel[10] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import 11
        defaultStockModel[11] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Import 12
        defaultStockModel[12] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Import 13
        defaultStockModel[13] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import 14
        defaultStockModel[14] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import 15
        defaultStockModel[15] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Import 16
        defaultStockModel[16] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import 17
        defaultStockModel[17] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import 18
        defaultStockModel[18] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Import 19
        defaultStockModel[19] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import 20
        defaultStockModel[20] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Import 21
        defaultStockModel[21] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import 22
        defaultStockModel[22] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import 23
        defaultStockModel[23] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import 24
        defaultStockModel[24] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import 25
        defaultStockModel[25] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import 26
        defaultStockModel[26] = new ModelRendererTurbo(this, 257, 1, textureX, textureY); // Import 27
        defaultStockModel[27] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import 28
        defaultStockModel[28] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Import 29
        defaultStockModel[29] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // Import 30
        defaultStockModel[30] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Import 31
        defaultStockModel[31] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import 32
        defaultStockModel[32] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import 33
        defaultStockModel[33] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import 34
        defaultStockModel[34] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import 35
        defaultStockModel[35] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import 36
        defaultStockModel[36] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import 37
        defaultStockModel[37] = new ModelRendererTurbo(this, 137, 9, textureX, textureY); // Import 38
        defaultStockModel[38] = new ModelRendererTurbo(this, 73, 9, textureX, textureY); // Import 39
        defaultStockModel[39] = new ModelRendererTurbo(this, 297, 1, textureX, textureY); // Import 40
        defaultStockModel[40] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import 41
        defaultStockModel[41] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import 42
        defaultStockModel[42] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import 43
        defaultStockModel[43] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import 44
        defaultStockModel[44] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import 45
        defaultStockModel[45] = new ModelRendererTurbo(this, 169, 9, textureX, textureY); // Import 46
        defaultStockModel[46] = new ModelRendererTurbo(this, 265, 9, textureX, textureY); // Import 47
        defaultStockModel[47] = new ModelRendererTurbo(this, 281, 9, textureX, textureY); // Import 48
        defaultStockModel[48] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import 49
        defaultStockModel[49] = new ModelRendererTurbo(this, 233, 9, textureX, textureY); // Import 50
        defaultStockModel[50] = new ModelRendererTurbo(this, 329, 9, textureX, textureY); // Import 51
        defaultStockModel[51] = new ModelRendererTurbo(this, 345, 9, textureX, textureY); // Import 52
        defaultStockModel[52] = new ModelRendererTurbo(this, 361, 9, textureX, textureY); // Import 53
        defaultStockModel[53] = new ModelRendererTurbo(this, 353, 9, textureX, textureY); // Import 54
        defaultStockModel[54] = new ModelRendererTurbo(this, 369, 9, textureX, textureY); // Import 55
        defaultStockModel[55] = new ModelRendererTurbo(this, 385, 9, textureX, textureY); // Import 56
        defaultStockModel[56] = new ModelRendererTurbo(this, 401, 9, textureX, textureY); // Import 57
        defaultStockModel[57] = new ModelRendererTurbo(this, 449, 9, textureX, textureY); // Import 58
        defaultStockModel[58] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import 59
        defaultStockModel[59] = new ModelRendererTurbo(this, 33, 17, textureX, textureY); // Import 60
        defaultStockModel[60] = new ModelRendererTurbo(this, 497, 9, textureX, textureY); // Import 61
        defaultStockModel[61] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import 62
        defaultStockModel[62] = new ModelRendererTurbo(this, 97, 17, textureX, textureY); // Import 63
        defaultStockModel[63] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import 64
        defaultStockModel[64] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import 65
        defaultStockModel[65] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import 66
        defaultStockModel[66] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import 67
        defaultStockModel[67] = new ModelRendererTurbo(this, 377, 9, textureX, textureY); // Import 68
        defaultStockModel[68] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import 69
        defaultStockModel[69] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import 70
        defaultStockModel[70] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import 71
        defaultStockModel[71] = new ModelRendererTurbo(this, 393, 9, textureX, textureY); // Import 72
        defaultStockModel[72] = new ModelRendererTurbo(this, 337, 9, textureX, textureY); // Import 73
        defaultStockModel[73] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import 74
        defaultStockModel[74] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import 75
        defaultStockModel[75] = new ModelRendererTurbo(this, 257, 17, textureX, textureY); // Import 76
        defaultStockModel[76] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import 77
        defaultStockModel[77] = new ModelRendererTurbo(this, 177, 9, textureX, textureY); // Import 78
        defaultStockModel[78] = new ModelRendererTurbo(this, 209, 9, textureX, textureY); // Import 79
        defaultStockModel[79] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import 80
        defaultStockModel[80] = new ModelRendererTurbo(this, 273, 17, textureX, textureY); // Import 81
        defaultStockModel[81] = new ModelRendererTurbo(this, 289, 17, textureX, textureY); // Import 82
        defaultStockModel[82] = new ModelRendererTurbo(this, 297, 17, textureX, textureY); // Import 83
        defaultStockModel[83] = new ModelRendererTurbo(this, 281, 9, textureX, textureY); // Import 84
        defaultStockModel[84] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import 85
        defaultStockModel[85] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Import 86
        defaultStockModel[86] = new ModelRendererTurbo(this, 337, 17, textureX, textureY); // Import 87
        defaultStockModel[87] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Import 88
        defaultStockModel[88] = new ModelRendererTurbo(this, 409, 17, textureX, textureY); // Import 89
        defaultStockModel[89] = new ModelRendererTurbo(this, 281, 17, textureX, textureY); // Import 90
        defaultStockModel[90] = new ModelRendererTurbo(this, 425, 17, textureX, textureY); // Import 91
        defaultStockModel[91] = new ModelRendererTurbo(this, 441, 17, textureX, textureY); // Import 92
        defaultStockModel[92] = new ModelRendererTurbo(this, 457, 17, textureX, textureY); // Import 93
        defaultStockModel[93] = new ModelRendererTurbo(this, 473, 17, textureX, textureY); // Import 94
        defaultStockModel[94] = new ModelRendererTurbo(this, 489, 17, textureX, textureY); // Import 95
        defaultStockModel[95] = new ModelRendererTurbo(this, 433, 17, textureX, textureY); // Import 96
        defaultStockModel[96] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Import 97
        defaultStockModel[97] = new ModelRendererTurbo(this, 265, 17, textureX, textureY); // Import 98
        defaultStockModel[98] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import 99
        defaultStockModel[99] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import 100
        defaultStockModel[100] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import 101
        defaultStockModel[101] = new ModelRendererTurbo(this, 369, 17, textureX, textureY); // Import 102
        defaultStockModel[102] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Import 103
        defaultStockModel[103] = new ModelRendererTurbo(this, 65, 25, textureX, textureY); // Import 104
        defaultStockModel[104] = new ModelRendererTurbo(this, 73, 25, textureX, textureY); // Import 105
        defaultStockModel[105] = new ModelRendererTurbo(this, 81, 25, textureX, textureY); // Import 106
        defaultStockModel[106] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import 107
        defaultStockModel[107] = new ModelRendererTurbo(this, 89, 25, textureX, textureY); // Import 108
        defaultStockModel[108] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import 109
        defaultStockModel[109] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import 110
        defaultStockModel[110] = new ModelRendererTurbo(this, 129, 25, textureX, textureY); // Import 111
        defaultStockModel[111] = new ModelRendererTurbo(this, 153, 25, textureX, textureY); // Import 112
        defaultStockModel[112] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import 113
        defaultStockModel[113] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import 114
        defaultStockModel[114] = new ModelRendererTurbo(this, 281, 25, textureX, textureY); // Import 115
        defaultStockModel[115] = new ModelRendererTurbo(this, 289, 25, textureX, textureY); // Import 116
        defaultStockModel[116] = new ModelRendererTurbo(this, 297, 25, textureX, textureY); // Import 117
        defaultStockModel[117] = new ModelRendererTurbo(this, 305, 25, textureX, textureY); // Import 118
        defaultStockModel[118] = new ModelRendererTurbo(this, 329, 25, textureX, textureY); // Import 119
        defaultStockModel[119] = new ModelRendererTurbo(this, 337, 25, textureX, textureY); // Import 120
        defaultStockModel[120] = new ModelRendererTurbo(this, 345, 25, textureX, textureY); // Import 121
        defaultStockModel[121] = new ModelRendererTurbo(this, 377, 25, textureX, textureY); // Import 122
        defaultStockModel[122] = new ModelRendererTurbo(this, 377, 9, textureX, textureY); // Import 123
        defaultStockModel[123] = new ModelRendererTurbo(this, 497, 17, textureX, textureY); // Import 124
        defaultStockModel[124] = new ModelRendererTurbo(this, 353, 25, textureX, textureY); // Import 125
        defaultStockModel[125] = new ModelRendererTurbo(this, 345, 33, textureX, textureY); // Import 126
        defaultStockModel[126] = new ModelRendererTurbo(this, 25, 41, textureX, textureY); // Import 127
        defaultStockModel[127] = new ModelRendererTurbo(this, 361, 25, textureX, textureY); // Import 128
        defaultStockModel[128] = new ModelRendererTurbo(this, 465, 25, textureX, textureY); // Import 129
        defaultStockModel[129] = new ModelRendererTurbo(this, 473, 25, textureX, textureY); // Import 130
        defaultStockModel[130] = new ModelRendererTurbo(this, 481, 25, textureX, textureY); // Import 131
        defaultStockModel[131] = new ModelRendererTurbo(this, 489, 25, textureX, textureY); // Import 132
        defaultStockModel[132] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import 133
        defaultStockModel[133] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Import 134
        defaultStockModel[134] = new ModelRendererTurbo(this, 177, 33, textureX, textureY); // Import 135
        defaultStockModel[135] = new ModelRendererTurbo(this, 313, 33, textureX, textureY); // Import 136
        defaultStockModel[136] = new ModelRendererTurbo(this, 441, 33, textureX, textureY); // Import 137
        defaultStockModel[137] = new ModelRendererTurbo(this, 457, 33, textureX, textureY); // Import 138
        defaultStockModel[138] = new ModelRendererTurbo(this, 473, 33, textureX, textureY); // Import 139
        defaultStockModel[139] = new ModelRendererTurbo(this, 489, 33, textureX, textureY); // Import 140
        defaultStockModel[140] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import 141
        defaultStockModel[141] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import 142
        defaultStockModel[142] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import 143
        defaultStockModel[143] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Import 144
        defaultStockModel[144] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Import 145
        defaultStockModel[145] = new ModelRendererTurbo(this, 297, 41, textureX, textureY); // Import 146
        defaultStockModel[146] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Import 147
        defaultStockModel[147] = new ModelRendererTurbo(this, 321, 41, textureX, textureY); // Import 148
        defaultStockModel[148] = new ModelRendererTurbo(this, 113, 33, textureX, textureY); // Import 149
        defaultStockModel[149] = new ModelRendererTurbo(this, 345, 17, textureX, textureY); // Import 150
        defaultStockModel[150] = new ModelRendererTurbo(this, 417, 17, textureX, textureY); // Import 151
        defaultStockModel[151] = new ModelRendererTurbo(this, 329, 41, textureX, textureY); // Import 152

        defaultStockModel[0].addShapeBox(-1.5F, 0F, -0.5F, 3, 9, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 01
        defaultStockModel[0].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[1].addShapeBox(-1.5F, 0F, -1.5F, 3, 9, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 02
        defaultStockModel[1].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[2].addShapeBox(-79F, 0F, -0.5F, 8, 3, 7, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 03
        defaultStockModel[2].setRotationPoint(-16F, -36F, -3.12F);

        defaultStockModel[3].addShapeBox(-26F, 0F, 2.5F, 22, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 04
        defaultStockModel[3].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[4].addShapeBox(-2F, 0F, 0.5F, 2, 7, 5, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 05
        defaultStockModel[4].setRotationPoint(-16F, -34F, -3.12F);

        defaultStockModel[5].addShapeBox(-4F, 0F, 0.5F, 1, 6, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 06
        defaultStockModel[5].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[6].addShapeBox(-3F, 0F, 0.5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 07
        defaultStockModel[6].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[7].addShapeBox(-26F, 0F, 0.5F, 26, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 08
        defaultStockModel[7].setRotationPoint(-16F, -27F, -3.12F);

        defaultStockModel[8].addShapeBox(-3F, 0F, 0.5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 09
        defaultStockModel[8].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[9].addShapeBox(-3F, 0F, 0.5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 10
        defaultStockModel[9].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[10].addShapeBox(-27F, 0F, 0.5F, 1, 8, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 11
        defaultStockModel[10].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[11].addShapeBox(-26F, 0F, 0.5F, 1, 1, 5, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 12
        defaultStockModel[11].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[12].addShapeBox(-26F, 0F, 0.5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 13
        defaultStockModel[12].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[13].addShapeBox(-5F, 0F, 0.5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 14
        defaultStockModel[13].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[14].addShapeBox(-5F, 0F, 0.5F, 1, 1, 5, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 15
        defaultStockModel[14].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[15].addShapeBox(-61F, 0F, 0.5F, 57, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 16
        defaultStockModel[15].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[16].addShapeBox(-26F, 0F, 2.5F, 22, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 17
        defaultStockModel[16].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[17].addShapeBox(-12F, 0F, 2.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 18
        defaultStockModel[17].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[18].addShapeBox(-13F, 0F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 19
        defaultStockModel[18].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[19].addShapeBox(-14F, 0F, 2.5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 20
        defaultStockModel[19].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[20].addShapeBox(-5F, 0F, 2.5F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 21
        defaultStockModel[20].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[21].addShapeBox(-5F, 0F, 2.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 22
        defaultStockModel[21].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[22].addShapeBox(-7F, 0F, 2.5F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 23
        defaultStockModel[22].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[23].addShapeBox(-8F, 0F, 2.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 24
        defaultStockModel[23].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[24].addShapeBox(-10F, 0F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 25
        defaultStockModel[24].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[25].addShapeBox(-9F, 0F, 2.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 26
        defaultStockModel[25].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[26].addShapeBox(-11F, 0F, 2.5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 27
        defaultStockModel[26].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[27].addShapeBox(-16F, 0F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 28
        defaultStockModel[27].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[28].addShapeBox(-15F, 0F, 2.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 29
        defaultStockModel[28].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[29].addShapeBox(-17F, 0F, 2.5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 30
        defaultStockModel[29].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[30].addShapeBox(-41F, 0F, 1.5F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 31
        defaultStockModel[30].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[31].addShapeBox(-40F, 0F, 1.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 32
        defaultStockModel[31].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[32].addShapeBox(-46F, 0F, 1.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 33
        defaultStockModel[32].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[33].addShapeBox(-43F, 0F, 1.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 34
        defaultStockModel[33].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[34].addShapeBox(-39F, 0F, 1.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 35
        defaultStockModel[34].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[35].addShapeBox(-42F, 0F, 1.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 36
        defaultStockModel[35].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[36].addShapeBox(-32F, 0F, 0.5F, 2, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 37
        defaultStockModel[36].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[37].addShapeBox(-35F, 0F, 1.5F, 8, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 38
        defaultStockModel[37].setRotationPoint(-16F, -27F, -3.12F);

        defaultStockModel[38].addShapeBox(-30F, 0F, 0.5F, 1, 8, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 39
        defaultStockModel[38].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[39].addShapeBox(-30.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import 40
        defaultStockModel[39].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[40].addShapeBox(-33F, 0F, 0.5F, 1, 8, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 41
        defaultStockModel[40].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[41].addShapeBox(-36F, 0F, 0.5F, 1, 8, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 42
        defaultStockModel[41].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[42].addShapeBox(-35F, 0F, 0.5F, 2, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 43
        defaultStockModel[42].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[43].addShapeBox(-35F, 0F, 0.5F, 8, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import 44
        defaultStockModel[43].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[44].addShapeBox(-32.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import 45
        defaultStockModel[44].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[45].addShapeBox(-31.5F, 0F, 5.5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 46
        defaultStockModel[45].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[46].addShapeBox(-32.5F, 0F, 5.5F, 3, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 47
        defaultStockModel[46].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[47].addShapeBox(-26F, 0F, 0.5F, 18, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 48
        defaultStockModel[47].setRotationPoint(-16F, -25F, -3.12F);

        defaultStockModel[48].addShapeBox(-21F, 0F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 49
        defaultStockModel[48].setRotationPoint(-16F, -26F, -3.12F);

        defaultStockModel[49].addShapeBox(-25F, 0F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 50
        defaultStockModel[49].setRotationPoint(-16F, -26F, -2.12F);

        defaultStockModel[50].addShapeBox(-38F, 0F, 1.5F, 2, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 51
        defaultStockModel[50].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[51].addShapeBox(-37F, 0F, 0.5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 52
        defaultStockModel[51].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[52].addShapeBox(-37F, 0F, 0.5F, 1, 1, 5, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 53
        defaultStockModel[52].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[53].addShapeBox(-44F, 0F, 1.5F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 54
        defaultStockModel[53].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[54].addShapeBox(-45F, 0F, 1.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 55
        defaultStockModel[54].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[55].addShapeBox(-47F, 0F, 1.5F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 56
        defaultStockModel[55].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[56].addShapeBox(-58F, 0F, 1.5F, 20, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 57
        defaultStockModel[56].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[57].addShapeBox(-58F, 0F, 1.5F, 20, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 58
        defaultStockModel[57].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[58].addShapeBox(-79F, 0F, -0.5F, 8, 18, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 59
        defaultStockModel[58].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[59].addShapeBox(-79F, 0F, -0.5F, 8, 6, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import 60
        defaultStockModel[59].setRotationPoint(-16F, -15F, -3.12F);

        defaultStockModel[60].addShapeBox(-71F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 61
        defaultStockModel[60].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[61].addShapeBox(-71F, 0F, 0.5F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 62
        defaultStockModel[61].setRotationPoint(-16F, -27F, -3.12F);

        defaultStockModel[62].addShapeBox(-69F, 0F, -0.5F, 3, 9, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 63
        defaultStockModel[62].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[63].addShapeBox(-66F, 0F, -0.5F, 1, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 64
        defaultStockModel[63].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[64].addShapeBox(-66F, 0F, -0.5F, 1, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 65
        defaultStockModel[64].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[65].addShapeBox(-71F, 0F, 4F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 66
        defaultStockModel[65].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[66].addShapeBox(-71F, 0F, 3.5F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 67
        defaultStockModel[66].setRotationPoint(-16F, -27F, -3.12F);

        defaultStockModel[67].addShapeBox(-65F, 0F, 0.5F, 1, 9, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 68
        defaultStockModel[67].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[68].addShapeBox(-64F, 0F, 0.5F, 2, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 69
        defaultStockModel[68].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[69].addShapeBox(-64F, 0F, 0.5F, 2, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import 70
        defaultStockModel[69].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[70].addShapeBox(-64F, 0F, 1.5F, 2, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 71
        defaultStockModel[70].setRotationPoint(-16F, -27F, -3.12F);

        defaultStockModel[71].addShapeBox(-62F, 0F, 0.5F, 1, 9, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 72
        defaultStockModel[71].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[72].addShapeBox(-19F, 0F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 73
        defaultStockModel[72].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[73].addShapeBox(-22F, 0F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 74
        defaultStockModel[73].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[74].addShapeBox(-25F, 0F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 75
        defaultStockModel[74].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[75].addShapeBox(-49F, 0F, 1.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 76
        defaultStockModel[75].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[76].addShapeBox(-18F, 0F, 2.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 77
        defaultStockModel[76].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[77].addShapeBox(-21F, -1F, 2.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 78
        defaultStockModel[77].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[78].addShapeBox(-24F, 0F, 2.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 79
        defaultStockModel[78].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[79].addShapeBox(-48F, 0F, 1.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 80
        defaultStockModel[79].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[80].addShapeBox(-23F, 0F, 2.5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 81
        defaultStockModel[80].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[81].addShapeBox(-20F, 0F, 2.5F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 82
        defaultStockModel[81].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[82].addShapeBox(-50F, 0F, 1.5F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 83
        defaultStockModel[82].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[83].addShapeBox(-26F, 0F, 2.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 84
        defaultStockModel[83].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[84].addShapeBox(-25F, 0F, 2.5F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 85
        defaultStockModel[84].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[85].addShapeBox(-61F, 0F, 1.5F, 3, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 86
        defaultStockModel[85].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[86].addShapeBox(-52F, 0F, 1.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 87
        defaultStockModel[86].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[87].addShapeBox(-55F, 0F, 1.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 88
        defaultStockModel[87].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[88].addShapeBox(-58F, 0F, 1.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 89
        defaultStockModel[88].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[89].addShapeBox(-51F, 0F, 1.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 90
        defaultStockModel[89].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[90].addShapeBox(-54F, 0F, 1.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 91
        defaultStockModel[90].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[91].addShapeBox(-57F, 0F, 1.5F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import 92
        defaultStockModel[91].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[92].addShapeBox(-53F, 0F, 1.5F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 93
        defaultStockModel[92].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[93].addShapeBox(-56F, 0F, 1.5F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 94
        defaultStockModel[93].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[94].addShapeBox(-58F, 0F, 1.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 95
        defaultStockModel[94].setRotationPoint(-16F, -29F, -3.12F);

        defaultStockModel[95].addShapeBox(-17F, 0F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 96
        defaultStockModel[95].setRotationPoint(-16F, -26F, -3.12F);

        defaultStockModel[96].addShapeBox(-13F, 0F, 2.5F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 97
        defaultStockModel[96].setRotationPoint(-16F, -26F, -3.12F);

        defaultStockModel[97].addShapeBox(-9F, 0F, 0F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 98
        defaultStockModel[97].setRotationPoint(-16F, -26F, -2.62F);

        defaultStockModel[98].addShapeBox(-61F, 0F, 0.5F, 25, 3, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 99
        defaultStockModel[98].setRotationPoint(-16F, -27F, -3.12F);

        defaultStockModel[99].addShapeBox(-29.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import 100
        defaultStockModel[99].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[100].addShapeBox(-34.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 101
        defaultStockModel[100].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[101].addShapeBox(-64.5F, 0F, -1.5F, 1, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 102
        defaultStockModel[101].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[102].addShapeBox(-28.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 103
        defaultStockModel[102].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[103].addShapeBox(-32.5F, 0F, -0.5F, 1, 3, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 104
        defaultStockModel[103].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[104].addShapeBox(-30.5F, 0F, -0.5F, 1, 3, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 105
        defaultStockModel[104].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[105].addShapeBox(-31.5F, 0F, -0.5F, 1, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 106
        defaultStockModel[105].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[106].addShapeBox(-32.5F, 0F, -0.5F, 3, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 107
        defaultStockModel[106].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[107].addShapeBox(-33.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 108
        defaultStockModel[107].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[108].addShapeBox(-35.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import 109
        defaultStockModel[108].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[109].addShapeBox(-27.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 110
        defaultStockModel[109].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[110].addShapeBox(-28.5F, 0F, -2F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 111
        defaultStockModel[110].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[111].addShapeBox(-34.5F, 0F, -2F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 112
        defaultStockModel[111].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[112].addShapeBox(-63.5F, 0F, -2F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 113
        defaultStockModel[112].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[113].addShapeBox(-64.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import 114
        defaultStockModel[113].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[114].addShapeBox(-63.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 115
        defaultStockModel[114].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[115].addShapeBox(-62.5F, 0F, 5.5F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 116
        defaultStockModel[115].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[116].addShapeBox(-62.5F, 0F, -1.5F, 1, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 117
        defaultStockModel[116].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[117].addShapeBox(-33.5F, 0F, -1.5F, 1, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 118
        defaultStockModel[117].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[118].addShapeBox(-35.5F, 0F, -1.5F, 1, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 119
        defaultStockModel[118].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[119].addShapeBox(-27.5F, 0F, -1.5F, 1, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 120
        defaultStockModel[119].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[120].addShapeBox(-29.5F, 0F, -1.5F, 1, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 121
        defaultStockModel[120].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[121].addShapeBox(-65.5F, 0F, -1.5F, 40, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 122
        defaultStockModel[121].setRotationPoint(-16F, -33F, -3.12F);

        defaultStockModel[122].addShapeBox(-63.5F, 0F, -1.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 123
        defaultStockModel[122].setRotationPoint(-16F, -25F, -3.12F);

        defaultStockModel[123].addShapeBox(-34.5F, 0F, -1.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 124
        defaultStockModel[123].setRotationPoint(-16F, -25F, -3.12F);

        defaultStockModel[124].addShapeBox(-28.5F, 0F, -1.5F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 125
        defaultStockModel[124].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[125].addShapeBox(-66F, 0F, -2.5F, 42, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 126
        defaultStockModel[125].setRotationPoint(-16F, -34F, -3.12F);

        defaultStockModel[126].addShapeBox(-66.5F, 0F, -1.5F, 47, 2, 8, 0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 127
        defaultStockModel[126].setRotationPoint(-16F, -37F, -3.12F);

        defaultStockModel[127].addShapeBox(-65.5F, 0F, -1.5F, 1, 1, 2, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import 128
        defaultStockModel[127].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[128].addShapeBox(-61.5F, 0F, -1.5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 129
        defaultStockModel[128].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[129].addShapeBox(-36.5F, 0F, -1.5F, 1, 1, 2, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import 130
        defaultStockModel[129].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[130].addShapeBox(-30.5F, 0F, -1.5F, 1, 1, 2, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import 131
        defaultStockModel[130].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[131].addShapeBox(-32.5F, 0F, -1.5F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 132
        defaultStockModel[131].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[132].addShapeBox(-61.5F, 0F, -1.5F, 26, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 133
        defaultStockModel[132].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[133].addShapeBox(-32.5F, 0F, -1.5F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 134
        defaultStockModel[133].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[134].addShapeBox(-64.5F, 0F, -4.5F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 135
        defaultStockModel[134].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[135].addShapeBox(-64.5F, 0F, -4F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import 136
        defaultStockModel[135].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[136].addShapeBox(-64.5F, 0F, -4.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 137
        defaultStockModel[136].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[137].addShapeBox(-35.5F, 0F, -4.5F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 138
        defaultStockModel[137].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[138].addShapeBox(-35.5F, 0F, -4F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import 139
        defaultStockModel[138].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[139].addShapeBox(-35.5F, 0F, -4.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 140
        defaultStockModel[139].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[140].addShapeBox(-29.5F, 0F, -4.5F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 141
        defaultStockModel[140].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[141].addShapeBox(-29.5F, 0F, -4F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import 142
        defaultStockModel[141].setRotationPoint(-16F, -31F, -3.12F);

        defaultStockModel[142].addShapeBox(-29.5F, 0F, -4.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 143
        defaultStockModel[142].setRotationPoint(-16F, -30F, -3.12F);

        defaultStockModel[143].addShapeBox(-66.5F, 0F, -2.5F, 47, 1, 10, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 144
        defaultStockModel[143].setRotationPoint(-16F, -35F, -3.12F);

        defaultStockModel[144].addShapeBox(-6F, 0F, -1.5F, 1, 1, 9, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 145
        defaultStockModel[144].setRotationPoint(-16F, -32.99F, -3.12F);

        defaultStockModel[145].addShapeBox(-6F, 0F, -1.5F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import 146
        defaultStockModel[145].setRotationPoint(-16F, -23.99F, -3.12F);

        defaultStockModel[146].addShapeBox(-6F, 0F, -1.5F, 1, 8, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 147
        defaultStockModel[146].setRotationPoint(-16F, -31.99F, -3.12F);

        defaultStockModel[147].addShapeBox(-6F, 0F, 6.5F, 1, 8, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 148
        defaultStockModel[147].setRotationPoint(-16F, -31.99F, -3.12F);

        defaultStockModel[148].addShapeBox(-7F, 0F, 0.5F, 3, 1, 5, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 149
        defaultStockModel[148].setRotationPoint(-16F, -34F, -3.12F);

        defaultStockModel[149].addShapeBox(-62F, 0F, 0.5F, 1, 1, 5, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 150
        defaultStockModel[149].setRotationPoint(-16F, -32F, -3.12F);

        defaultStockModel[150].addShapeBox(-62F, 0F, 0.5F, 1, 1, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import 151
        defaultStockModel[150].setRotationPoint(-16F, -28F, -3.12F);

        defaultStockModel[151].addShapeBox(-29F, 0F, 0.5F, 2, 4, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import 152
        defaultStockModel[151].setRotationPoint(-16F, -32F, -3.12F);


        ammoModel = new ModelRendererTurbo[1];
        ammoModel[0] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import 01

        ammoModel[0].addShapeBox(68F, 0F, 0.5F, 9, 40, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -8F, 0F, 0F, 8F, -2F, 0F, 8F, -2F, 0F, -8F, 0F, 0F); // Import 01
        ammoModel[0].setRotationPoint(-27.5F, -25F, -2.5F);


        slideModel = new ModelRendererTurbo[4];
        slideModel[0] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import 01
        slideModel[1] = new ModelRendererTurbo(this, 249, 169, textureX, textureY); // Import 02
        slideModel[2] = new ModelRendererTurbo(this, 433, 81, textureX, textureY); // Import 03
        slideModel[3] = new ModelRendererTurbo(this, 345, 169, textureX, textureY); // Import 04

        slideModel[0].addShapeBox(68F, 0F, 0.5F, 1, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 01
        slideModel[0].setRotationPoint(-17F, -36F, -8F);

        slideModel[1].addShapeBox(68F, 0F, 0.5F, 27, 2, 1, 0F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Import 02
        slideModel[1].setRotationPoint(-43F, -36F, -5.2F);

        slideModel[2].addShapeBox(68F, 0F, 0.5F, 2, 1, 4, 0F, 0F, -0.5F, -3F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import 03
        slideModel[2].setRotationPoint(-19F, -36F, -8F);

        slideModel[3].addShapeBox(68F, 0F, 0.5F, 12, 2, 1, 0F, 0F, 1.6F, -2.6F, 0F, 1.6F, -2.6F, 0F, 1.6F, 2.6F, 0F, 1.6F, 2.6F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F); // Import 04
        slideModel[3].setRotationPoint(-29F, -38F, -5.2F);


        barrelAttachPoint = new Vector3f(130F / 16F, 47.5F / 16F, 0F / 16F);

        stockAttachPoint = new Vector3f(-21F / 16F, 45F / 16F, 0F / 16F);

        scopeAttachPoint = new Vector3f(55F / 16F, 60F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(90 / 16F, 40F / 16F, 0F / 16F);

        gunSlideDistance = 1.4F;
        gunOffset = -0.8F;

        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.17F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.17F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);


        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        crouchZoom = -0.05F;
        zoomOffset = 0.45F;
        translateAll(-5F, -15F, 0F);

        //修正模型位移
        Vector3f vec3 = new Vector3f(15F, -5F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        zoomOffsetY = -0.02F;
        gunOffsetX = -3F;

        flipAll();
    }
}